♻️ refactor: unify UI notification methods into single notify() function

Consolidates soundBuzzer() and triggerVibration() into a unified notify() method
that handles both audio and haptic feedback based on UIEventType.
This commit is contained in:
csrutil
2025-09-17 08:53:50 +08:00
parent 2da50882c0
commit 043f37a08e
6 changed files with 26 additions and 40 deletions

View File

@@ -88,9 +88,9 @@ void UITask::begin(DisplayDriver* display, SensorManager* sensors, NodePrefs* no
ui_started_at = millis();
}
void UITask::soundBuzzer(UIEventType bet) {
void UITask::notify(UIEventType t) {
#if defined(PIN_BUZZER)
switch(bet){
switch(t){
case UIEventType::contactMessage:
// gemini's pick
buzzer.play("MsgRcv3:d=4,o=6,b=200:32e,32g,32b,16c7");
@@ -108,8 +108,8 @@ switch(bet){
break;
}
#endif
// Serial.print("DBG: Buzzzzzz -> ");
// Serial.println((int) bet);
// Serial.print("DBG: Alert user -> ");
// Serial.println((int) t);
}
void UITask::msgRead(int msgcount) {
@@ -370,7 +370,7 @@ void UITask::handleButtonDoublePress() {
MESH_DEBUG_PRINTLN("UITask: double press triggered, sending advert");
// ADVERT
#ifdef PIN_BUZZER
soundBuzzer(UIEventType::ack);
notify(UIEventType::ack);
#endif
if (the_mesh.advert()) {
MESH_DEBUG_PRINTLN("Advert sent!");
@@ -388,7 +388,7 @@ void UITask::handleButtonTriplePress() {
#ifdef PIN_BUZZER
if (buzzer.isQuiet()) {
buzzer.quiet(false);
soundBuzzer(UIEventType::ack);
notify(UIEventType::ack);
sprintf(_alert, "Buzzer: ON");
} else {
buzzer.quiet(true);
@@ -407,11 +407,11 @@ void UITask::handleButtonQuadruplePress() {
if (strcmp(_sensors->getSettingName(i), "gps") == 0) {
if (strcmp(_sensors->getSettingValue(i), "1") == 0) {
_sensors->setSettingValue("gps", "0");
soundBuzzer(UIEventType::ack);
notify(UIEventType::ack);
sprintf(_alert, "GPS: Disabled");
} else {
_sensors->setSettingValue("gps", "1");
soundBuzzer(UIEventType::ack);
notify(UIEventType::ack);
sprintf(_alert, "GPS: Enabled");
}
break;