use hex of first 4 bytes of identity public key as default node name
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@@ -847,6 +847,13 @@ public:
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loadMainIdentity();
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loadMainIdentity();
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// use hex of first 4 bytes of identity public key as default node name
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if(strcmp(_prefs.node_name, "NONAME") == 0){
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char pub_key_hex[10];
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mesh::Utils::toHex(pub_key_hex, self_id.pub_key, 4);
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strcpy(_prefs.node_name, pub_key_hex);
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}
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// load persisted prefs
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// load persisted prefs
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if (_fs->exists("/new_prefs")) {
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if (_fs->exists("/new_prefs")) {
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loadPrefsInt("/new_prefs"); // new filename
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loadPrefsInt("/new_prefs"); // new filename
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