* dynamic noise floor sampling
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@@ -16,7 +16,6 @@ protected:
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void startRecv();
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float packetScoreInt(float snr, int sf, int packet_len);
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virtual bool isReceivingPacket() =0;
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virtual float getCurrentRSSI() =0;
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public:
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RadioLibWrapper(PhysicalLayer& radio, mesh::MainBoard& board) : _radio(&radio), _board(&board) { n_recv = n_sent = 0; }
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@@ -36,6 +35,11 @@ public:
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return isChannelActive();
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}
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virtual float getCurrentRSSI() =0;
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int getNoiseFloor() const override { return _noise_floor; }
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void triggerNoiseFloorCalibrate() override;
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void loop() override;
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uint32_t getPacketsRecv() const { return n_recv; }
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