✨ feat: add vibration feedback support for UI events
- Add genericVibration class with 5-second cooldown and 1-second pulse - Integrate vibration triggers for new messages and contact discoveries - Add conditional compilation support with PIN_VIBRATION guard - Implement abstract interface for vibration in UITask system
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@@ -42,5 +42,8 @@ public:
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virtual void msgRead(int msgcount) = 0;
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virtual void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount) = 0;
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virtual void soundBuzzer(UIEventType bet = UIEventType::none) = 0;
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#ifdef PIN_VIBRATION
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virtual void triggerVibration() = 0;
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#endif
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virtual void loop() = 0;
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};
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