Update logic in Dispatcher to ensure refill is only applied when greater than zero.
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@@ -39,15 +39,15 @@ void Dispatcher::updateTxBudget() {
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float duty_cycle = 1.0f / (1.0f + getAirtimeBudgetFactor());
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unsigned long max_budget = (unsigned long)(getDutyCycleWindowMs() * duty_cycle);
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unsigned long refill = (unsigned long)(elapsed * duty_cycle);
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tx_budget_ms += refill;
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if (refill > 0) {
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tx_budget_ms += refill;
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if (tx_budget_ms > max_budget) {
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tx_budget_ms = max_budget;
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}
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last_budget_update = now;
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}
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}
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int Dispatcher::calcRxDelay(float score, uint32_t air_time) const {
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