Reverting UITask.h changes
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@@ -1,4 +1,5 @@
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#pragma once
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#pragma once
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#include <MeshCore.h>
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#include <MeshCore.h>
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#include <helpers/ui/DisplayDriver.h>
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#include <helpers/ui/DisplayDriver.h>
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#include <stddef.h>
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#include <stddef.h>
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@@ -7,10 +8,18 @@
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#include <helpers/ui/buzzer.h>
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#include <helpers/ui/buzzer.h>
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#endif
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#endif
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#include "Button.h"
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#include "NodePrefs.h"
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#include "NodePrefs.h"
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#include "Button.h"
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enum class UIEventType { none, contactMessage, channelMessage, roomMessage, newContactMessage, ack };
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enum class UIEventType
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{
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none,
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contactMessage,
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channelMessage,
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roomMessage,
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newContactMessage,
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ack
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};
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class UITask {
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class UITask {
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DisplayDriver* _display;
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DisplayDriver* _display;
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@@ -45,14 +54,14 @@ class UITask {
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void handleButtonTriplePress();
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void handleButtonTriplePress();
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void handleButtonLongPress();
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void handleButtonLongPress();
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public:
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public:
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UITask(mesh::MainBoard *board) : _board(board), _display(NULL)
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{
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UITask(mesh::MainBoard* board) : _board(board), _display(NULL) {
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_next_refresh = 0;
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_next_refresh = 0;
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_connected = false;
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_connected = false;
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}
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}
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void begin(DisplayDriver *display, NodePrefs *node_prefs, const char *build_date,
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void begin(DisplayDriver* display, NodePrefs* node_prefs, const char* build_date, const char* firmware_version, uint32_t pin_code);
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const char *firmware_version, uint32_t pin_code);
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void setHasConnection(bool connected) { _connected = connected; }
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void setHasConnection(bool connected) { _connected = connected; }
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bool hasDisplay() const { return _display != NULL; }
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bool hasDisplay() const { return _display != NULL; }
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