* added getTransmitDelay(), applied to Flood mode retransmissions.
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@@ -9,6 +9,10 @@ namespace mesh {
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class RNG {
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public:
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virtual void random(uint8_t* dest, size_t sz) = 0;
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/**
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* \returns random number between _min (inclusive) and _max (exclusive)
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*/
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uint32_t nextInt(uint32_t _min, uint32_t _max);
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};
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