ui : manage colors and ensure fw using ssd1306 still compile
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@@ -89,22 +89,29 @@ void UITask::renderCurrScreen() {
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// render message preview
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_display->setCursor(0, 0);
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_display->setTextSize(1);
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_display->setColor(DisplayDriver::GREEN);
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_display->print(_node_name);
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_display->setCursor(0, 12);
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_display->setColor(DisplayDriver::YELLOW);
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_display->print(_origin);
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_display->setCursor(0, 24);
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_display->setColor(DisplayDriver::LIGHT);
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_display->print(_msg);
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_display->setCursor(100, 9);
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_display->setTextSize(2);
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_display->setColor(DisplayDriver::ORANGE);
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sprintf(tmp, "%d", _msgcount);
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_display->print(tmp);
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} else {
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// render 'home' screen
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_display->setColor(DisplayDriver::BLUE);
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_display->drawXbm(0, 0, meshcore_logo, 128, 13);
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_display->setCursor(0, 20);
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_display->setTextSize(1);
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_display->setColor(DisplayDriver::LIGHT);
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_display->print(_node_name);
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_display->setCursor(0, 32);
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@@ -114,6 +121,7 @@ void UITask::renderCurrScreen() {
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//_display->printf("freq : %03.2f sf %d\n", _prefs.freq, _prefs.sf);
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//_display->printf("bw : %03.2f cr %d\n", _prefs.bw, _prefs.cr);
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} else if (_pin_code != 0) {
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_display->setColor(DisplayDriver::RED);
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_display->setTextSize(2);
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_display->setCursor(0, 43);
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sprintf(tmp, "Pin:%d", _pin_code);
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