* added Radio::loop() virtual function
* RadioLibWrapper: new isChannelActive() based on current RSSI being above noise_floor + THRESHOLD
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@@ -8,11 +8,15 @@ protected:
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PhysicalLayer* _radio;
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mesh::MainBoard* _board;
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uint32_t n_recv, n_sent;
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int16_t _noise_floor;
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uint16_t _num_floor_samples;
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int32_t _floor_sample_sum;
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void idle();
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void startRecv();
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float packetScoreInt(float snr, int sf, int packet_len);
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virtual bool isReceivingPacket() =0;
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virtual float getCurrentRSSI() =0;
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public:
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RadioLibWrapper(PhysicalLayer& radio, mesh::MainBoard& board) : _radio(&radio), _board(&board) { n_recv = n_sent = 0; }
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@@ -32,6 +36,8 @@ public:
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return isChannelActive();
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}
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void loop() override;
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uint32_t getPacketsRecv() const { return n_recv; }
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uint32_t getPacketsSent() const { return n_sent; }
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void resetStats() { n_recv = n_sent = 0; }
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