Fix packet pool leak when rx queue is full
PacketQueue::add() silently dropped packets when the queue was at capacity. The packet pointer was lost — never enqueued, never returned to the unused pool. Each occurrence permanently shrank the 32-packet pool until allocNew() returned NULL and the node went deaf. Return bool from add() and free the packet back to the pool on failure.
This commit is contained in:
@@ -55,15 +55,15 @@ mesh::Packet* PacketQueue::removeByIdx(int i) {
|
|||||||
return item;
|
return item;
|
||||||
}
|
}
|
||||||
|
|
||||||
void PacketQueue::add(mesh::Packet* packet, uint8_t priority, uint32_t scheduled_for) {
|
bool PacketQueue::add(mesh::Packet* packet, uint8_t priority, uint32_t scheduled_for) {
|
||||||
if (_num == _size) {
|
if (_num == _size) {
|
||||||
// TODO: log "FATAL: queue is full!"
|
return false;
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
_table[_num] = packet;
|
_table[_num] = packet;
|
||||||
_pri_table[_num] = priority;
|
_pri_table[_num] = priority;
|
||||||
_schedule_table[_num] = scheduled_for;
|
_schedule_table[_num] = scheduled_for;
|
||||||
_num++;
|
_num++;
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
StaticPoolPacketManager::StaticPoolPacketManager(int pool_size): unused(pool_size), send_queue(pool_size), rx_queue(pool_size) {
|
StaticPoolPacketManager::StaticPoolPacketManager(int pool_size): unused(pool_size), send_queue(pool_size), rx_queue(pool_size) {
|
||||||
@@ -82,7 +82,10 @@ void StaticPoolPacketManager::free(mesh::Packet* packet) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void StaticPoolPacketManager::queueOutbound(mesh::Packet* packet, uint8_t priority, uint32_t scheduled_for) {
|
void StaticPoolPacketManager::queueOutbound(mesh::Packet* packet, uint8_t priority, uint32_t scheduled_for) {
|
||||||
send_queue.add(packet, priority, scheduled_for);
|
if (!send_queue.add(packet, priority, scheduled_for)) {
|
||||||
|
MESH_DEBUG_PRINTLN("queueOutbound: send queue full, dropping packet");
|
||||||
|
free(packet);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
mesh::Packet* StaticPoolPacketManager::getNextOutbound(uint32_t now) {
|
mesh::Packet* StaticPoolPacketManager::getNextOutbound(uint32_t now) {
|
||||||
@@ -106,7 +109,10 @@ mesh::Packet* StaticPoolPacketManager::removeOutboundByIdx(int i) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void StaticPoolPacketManager::queueInbound(mesh::Packet* packet, uint32_t scheduled_for) {
|
void StaticPoolPacketManager::queueInbound(mesh::Packet* packet, uint32_t scheduled_for) {
|
||||||
rx_queue.add(packet, 0, scheduled_for);
|
if (!rx_queue.add(packet, 0, scheduled_for)) {
|
||||||
|
MESH_DEBUG_PRINTLN("queueInbound: rx queue full, dropping packet");
|
||||||
|
free(packet);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
mesh::Packet* StaticPoolPacketManager::getNextInbound(uint32_t now) {
|
mesh::Packet* StaticPoolPacketManager::getNextInbound(uint32_t now) {
|
||||||
return rx_queue.get(now);
|
return rx_queue.get(now);
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ class PacketQueue {
|
|||||||
public:
|
public:
|
||||||
PacketQueue(int max_entries);
|
PacketQueue(int max_entries);
|
||||||
mesh::Packet* get(uint32_t now);
|
mesh::Packet* get(uint32_t now);
|
||||||
void add(mesh::Packet* packet, uint8_t priority, uint32_t scheduled_for);
|
bool add(mesh::Packet* packet, uint8_t priority, uint32_t scheduled_for);
|
||||||
int count() const { return _num; }
|
int count() const { return _num; }
|
||||||
int countBefore(uint32_t now) const;
|
int countBefore(uint32_t now) const;
|
||||||
mesh::Packet* itemAt(int i) const { return _table[i]; }
|
mesh::Packet* itemAt(int i) const { return _table[i]; }
|
||||||
|
|||||||
Reference in New Issue
Block a user