Files
MeshCore-Evo/examples/companion_radio/ui-orig/UITask.h
csrutil 043f37a08e ♻️ refactor: unify UI notification methods into single notify() function
Consolidates soundBuzzer() and triggerVibration() into a unified notify() method
that handles both audio and haptic feedback based on UIEventType.
2025-09-17 08:56:18 +08:00

74 lines
1.8 KiB
C++

#pragma once
#include <MeshCore.h>
#include <helpers/ui/DisplayDriver.h>
#include <helpers/SensorManager.h>
#include <stddef.h>
#ifdef PIN_BUZZER
#include <helpers/ui/buzzer.h>
#endif
#include "../AbstractUITask.h"
#include "../NodePrefs.h"
#include "Button.h"
class UITask : public AbstractUITask {
DisplayDriver* _display;
SensorManager* _sensors;
#ifdef PIN_BUZZER
genericBuzzer buzzer;
#endif
unsigned long _next_refresh, _auto_off;
NodePrefs* _node_prefs;
char _version_info[32];
char _origin[62];
char _msg[80];
char _alert[80];
int _msgcount;
bool _need_refresh = true;
bool _displayWasOn = false; // Track display state before button press
unsigned long ui_started_at;
// Button handlers
#ifdef PIN_USER_BTN
Button* _userButton = nullptr;
#endif
#ifdef PIN_USER_BTN_ANA
Button* _userButtonAnalog = nullptr;
#endif
void renderCurrScreen();
void userLedHandler();
void renderBatteryIndicator(uint16_t batteryMilliVolts);
// Button action handlers
void handleButtonAnyPress();
void handleButtonShortPress();
void handleButtonDoublePress();
void handleButtonTriplePress();
void handleButtonQuadruplePress();
void handleButtonLongPress();
public:
UITask(mesh::MainBoard* board, BaseSerialInterface* serial) : AbstractUITask(board, serial), _display(NULL), _sensors(NULL) {
_next_refresh = 0;
ui_started_at = 0;
}
void begin(DisplayDriver* display, SensorManager* sensors, NodePrefs* node_prefs);
bool hasDisplay() const { return _display != NULL; }
void clearMsgPreview();
// from AbstractUITask
void msgRead(int msgcount) override;
void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount) override;
void notify(UIEventType t = UIEventType::none) override;
void loop() override;
void shutdown(bool restart = false);
};