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MeshCore-Solo/examples/companion_radio/ui-new/RadioPresetPicker.h
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#pragma once
#include <string.h>
#include "PopupMenu.h"
#include "../RadioPresets.h"
#include "../NodePrefs.h"
#include "../ui-core/RadioControl.h" // saving / deleting user presets
// Shared "radio preset" picker used by both Settings › Radio and Tools ›
// Repeater. Both edit the same 4 user preset slots in NodePrefs and build the
// same popup layout; they differ only in which freq/bw/sf/cr fields they target
// (the companion's own params vs. the dedicated repeater profile) and in what
// runs when a value is applied. This struct owns the popup + save/delete state
// and the lookup/save logic; the owning screen passes a Target pointing at its
// fields and handles apply()/dirty/keyboard/alert on the Result it returns.
//
// Popup layout (built by open()):
// [0] = "+ Save current..."
// [1 .. RADIO_PRESET_COUNT] = built-in presets
// [.. + user_count] = saved user presets (empty slots skipped)
// [last, if user_count > 0] = "- Delete preset..."
struct RadioPresetPicker {
// The four radio fields this picker reads and writes.
struct Target {
float* freq;
float* bw;
uint8_t* sf;
uint8_t* cr;
};
// What the owning screen should do after a SELECTED item is handled.
enum Result {
NONE, // nothing to do (sub-menu opened, or a no-op row)
START_SAVE, // open the keyboard to name a new preset, then call save()
APPLIED, // target fields changed — apply to the radio + mark dirty
DELETED // a saved preset was removed — mark dirty + alert
};
PopupMenu menu;
uint8_t user_slot[NodePrefs::USER_RADIO_PRESET_MAX]; // popup row → NodePrefs slot
int user_count = 0;
bool saving = false; // keyboard is open to name a new preset
bool deleting = false; // menu is showing the delete sub-list
int confirm_slot = -1; // >=0 = confirming deletion of this NodePrefs slot
static bool matches(const Target& t, float freq, float bw, uint8_t sf, uint8_t cr) {
return radioParamsMatchPreset(*t.freq, *t.bw, *t.sf, *t.cr, freq, bw, sf, cr);
}
// Display name for the target: a built-in preset, a saved user preset, or
// "Custom" if the params don't exactly match any of them.
const char* currentName(NodePrefs* p, const Target& t) const {
if (!p) return "Custom";
for (int i = 0; i < RADIO_PRESET_COUNT; i++) {
const RadioPreset& r = RADIO_PRESETS[i];
if (matches(t, r.freq, r.bw, r.sf, r.cr)) return r.name;
}
for (int i = 0; i < NodePrefs::USER_RADIO_PRESET_MAX; i++) {
const auto& u = p->user_radio_presets[i];
if (u.name[0] && matches(t, u.freq, u.bw, u.sf, u.cr)) return u.name;
}
return "Custom";
}
// Position of the target within the popup list built by open(), or -1
// ("Custom") if nothing matches.
int currentListIndex(NodePrefs* p, const Target& t) const {
if (!p) return -1;
for (int i = 0; i < RADIO_PRESET_COUNT; i++) {
const RadioPreset& r = RADIO_PRESETS[i];
if (matches(t, r.freq, r.bw, r.sf, r.cr)) return i + 1;
}
int pos = RADIO_PRESET_COUNT + 1;
for (int i = 0; i < NodePrefs::USER_RADIO_PRESET_MAX; i++) {
const auto& u = p->user_radio_presets[i];
if (!u.name[0]) continue;
if (matches(t, u.freq, u.bw, u.sf, u.cr)) return pos;
pos++;
}
return -1;
}
// Save the target's params as a named user preset (slot choice in
// radioctl::saveUserPreset). Returns true if anything was written (caller
// alerts + marks dirty).
bool save(NodePrefs* p, const char* name, const Target& t) {
return radioctl::saveUserPreset(p, name, *t.freq, *t.bw, *t.sf, *t.cr);
}
void open(NodePrefs* p, const Target& t, const char* title) {
deleting = false;
menu.begin(title, 6);
menu.addItem("+ Save current...");
for (int i = 0; i < RADIO_PRESET_COUNT; i++) menu.addItem(RADIO_PRESETS[i].name);
user_count = 0;
if (p) {
for (int i = 0; i < NodePrefs::USER_RADIO_PRESET_MAX; i++) {
if (!p->user_radio_presets[i].name[0]) continue;
menu.addItem(p->user_radio_presets[i].name);
user_slot[user_count++] = (uint8_t)i;
}
}
if (user_count > 0) menu.addItem("- Delete preset...");
int idx = currentListIndex(p, t);
menu.setSelected(idx >= 0 ? idx : 0);
}
// Reuses `menu` for a second-level list of just the saved user presets (their
// slot mapping in user_slot is still the one open() built, since this is only
// reached from within that same popup).
void openDelete(NodePrefs* p) {
menu.begin("Delete Preset", 6);
for (int i = 0; i < user_count; i++)
menu.addItem(p->user_radio_presets[user_slot[i]].name);
deleting = true;
}
// Third level, reached by picking a name off the delete sub-list: a plain
// Delete/Cancel confirm, defaulting to Cancel like every other destructive
// action's popup (see NearbyScreen's contact-delete confirm). Whichever row
// is picked, onSelected() below is terminal -- the whole picker closes,
// same as it already does after a built-in/user preset pick.
void openConfirm(uint8_t slot) {
menu.beginConfirm("Delete preset?", "Delete");
confirm_slot = slot;
}
// Handle the index the popup reports as SELECTED. Mutates target fields on a
// built-in/user pick; opens the delete confirm from the delete sub-list, or
// resolves that confirm if it's the level currently showing. See Result.
Result onSelected(int idx, NodePrefs* p, const Target& t) {
if (!p) return NONE;
if (confirm_slot >= 0) {
Result r = NONE;
if (idx == 0) { // "Delete"
radioctl::deleteUserPreset(p, confirm_slot);
r = DELETED;
}
confirm_slot = -1;
return r;
}
if (deleting) {
if (idx >= 0 && idx < user_count) openConfirm(user_slot[idx]);
deleting = false;
return NONE;
}
const int builtin_base = 1;
const int user_base = builtin_base + RADIO_PRESET_COUNT;
const int delete_idx = user_base + user_count;
if (idx == 0) {
saving = true;
return START_SAVE;
}
if (idx >= builtin_base && idx < user_base) {
const RadioPreset& r = RADIO_PRESETS[idx - builtin_base];
*t.freq = r.freq; *t.bw = r.bw; *t.sf = r.sf; *t.cr = r.cr;
return APPLIED;
}
if (idx >= user_base && idx < delete_idx) {
const NodePrefs::UserRadioPreset& u = p->user_radio_presets[user_slot[idx - user_base]];
*t.freq = u.freq; *t.bw = u.bw; *t.sf = u.sf; *t.cr = u.cr;
return APPLIED;
}
if (user_count > 0 && idx == delete_idx) {
openDelete(p);
}
return NONE;
}
};