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MeshCore-Solo/variants/simpson/SimpsonKeypad.cpp
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2026-10-15 20:39:48 +02:00
#include "SimpsonKeypad.h"
#include <Wire.h>
namespace {
char control_keymap[19] = {
SIMPSON_KEY_CANCEL, SIMPSON_KEY_UP, 0, SIMPSON_KEY_BLUETOOTH,
SIMPSON_KEY_LEFT, SIMPSON_KEY_ENTER, SIMPSON_KEY_RIGHT, SIMPSON_KEY_BRIGHTNESS_UP,
SIMPSON_KEY_SYMBOLS, SIMPSON_KEY_DOWN, 0, SIMPSON_KEY_BRIGHTNESS_DOWN,
SIMPSON_KEY_MESSAGES, 0, SIMPSON_KEY_FN, SIMPSON_KEY_GPS, 0, 0, 0
};
char alphabet_keymap[19] = {
',', 'A', 'D', SIMPSON_KEY_BLUETOOTH,
'G', 'J', 'M', SIMPSON_KEY_BRIGHTNESS_UP,
'P', 'T', 'W', SIMPSON_KEY_BRIGHTNESS_DOWN,
SIMPSON_KEY_BACKSPACE, ' ', SIMPSON_KEY_FN, SIMPSON_KEY_GPS, 0, 0, 0
};
char numeric_keymap[19] = {
'1', '2', '3', SIMPSON_KEY_BLUETOOTH,
'4', '5', '6', SIMPSON_KEY_BRIGHTNESS_UP,
'7', '8', '9', SIMPSON_KEY_BRIGHTNESS_DOWN,
SIMPSON_KEY_BACKSPACE, '0', SIMPSON_KEY_FN, SIMPSON_KEY_GPS, 0, 0, 0
};
}
bool SimpsonKeypad::begin() {
if (!_keypad.begin()) return false;
_keypad.setKeyPadMode(I2C_KEYPAD_4x4);
_keypad.setDebounceThreshold(50);
loadModeMap();
_ready = true;
return true;
}
void SimpsonKeypad::loadModeMap() {
switch (_mode) {
case SIMPSON_KEYPAD_CONTROL:
_keypad.loadKeyMap(control_keymap);
break;
case SIMPSON_KEYPAD_ABC:
case SIMPSON_KEYPAD_ABC_UPPER:
_keypad.loadKeyMap(alphabet_keymap);
break;
case SIMPSON_KEYPAD_NUMERIC:
_keypad.loadKeyMap(numeric_keymap);
break;
}
}
uint8_t SimpsonKeypad::poll() {
if (!_ready) return SIMPSON_KEY_NONE;
uint8_t key = _keypad.getChar();
if (key == I2C_KEYPAD_THRESHOLD) return SIMPSON_KEY_NONE;
if (key == SIMPSON_KEY_NONE) {
_last_key = SIMPSON_KEY_NONE;
return SIMPSON_KEY_NONE;
}
if (key == _last_key) return SIMPSON_KEY_NONE;
_last_key = key;
if (key == SIMPSON_KEY_FN) {
_mode = static_cast<SimpsonKeypadMode>((_mode + 1) % 4);
loadModeMap();
return SIMPSON_KEY_MODE_CHANGED;
}
return key;
}