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MeshCore-Solo/examples/companion_radio/ui-new/WaypointsView.h

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refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
#pragma once
// Waypoint management UI for Tools Trail: list / navigate / add-by-coords,
// plus mark-here, rename, delete and send. Extracted from TrailScreen as a
// self-contained component that TrailScreen owns and delegates to while active.
// It needs the TrailStore only for the synthetic "Trail start" backtrack row.
//
// Included by TrailScreen.h (which UITask.cpp pulls in after UITask is fully
// defined, so the inline _task->… calls below see the complete type).
#include "../Waypoint.h"
#include "../GeoUtils.h"
#include "../Trail.h"
#include "KeyboardWidget.h"
#include "PopupMenu.h"
#include "NavView.h"
feat(companion): live location sharing, Locator geofencing, trail auto-pause Squash merge of feat/location-beacon-alerts-autopause (v1.21). Features: - Live Location Sharing — broadcast position as movement-gated [LOC] messages to a channel or contact; live shares show as map pins with distance/bearing in Nearby Nodes and a status-bar indicator. [LOC] is parsed in DMs, channel messages and room messages; DM shares name the sender. - Locator (geofence) — arm a geofence around a saved waypoint or a person (live [LOC] or last-known position), alert on arrive/leave or near/far, with an optional homing beeper (gated to arrive/both modes). Arm from Tools > Locator, Nearby Nodes, or Waypoints; target picker lists favourites first, clearable via a "None" entry. Active target is drawn as a flag on the map. - One active target shared across Locator / Navigate / Map via a single resolver (resolvePersonPos / activeTargetPos) that prefers a live [LOC] share over the last-advertised GPS fix. - Follow live contacts — Navigate to a live-sharing contact follows them as they move and adds an ETA line; quick-share your own position from the Map. - Map & status-bar upgrades — home mini-map gets a north marker, scale tick, and a connected trail line (was disconnected dots); status line shows tracked-node count, an arrow + distance to the active Locator/Nav target (falling back to the nearest live-tracked contact); GPS fix icon in the top status bar, shown only on GPS boards with GPS enabled. - Trail auto-pause — recording freezes on stops (banking elapsed time, breaking the map line across the idle gap) and resumes on movement without ending the session. - Streaming trail simplification — GPS points are simplified in-stream via a fixed-corridor (Reumann-Witkam) pass tuned for fidelity: straight runs collapse to their endpoints, curves stay bounded to the Min-dist tolerance, so the 512-point buffer covers a far longer route than a flat point budget would suggest. - Collapsible Tools (Location / Comms / System sections, fold-in-place like Settings) and page-indicator icons on the home carousel. - Waypoint coordinate editor — add a waypoint by scroll-editing lat/lon digit by digit. Fixes: - Critical: low-heap hang and contact loss on RAM-tight builds. Halved message-history scrollback rings (recovering ~14 KB free heap) and made contacts/channels/prefs persistence atomic (temp file + rename), so an interrupted save can no longer corrupt or wipe the store. - Serial.write() bounded so a stalled USB host can't hang the device. - Nearby Nodes: live [LOC] senders respect the type filter, sort by shared position, and the list refreshes so live shares bubble up. - Map: live contacts are labelled before waypoints. - GPS status icon hidden when GPS is off in Settings. - Splash screen no longer truncates a pre-release tag's own dash (e.g. v1.21-rc1) when stripping the build's commit-hash suffix. - Null-guarded the Locator target picker; clamped loc-share channel index on load. Under the hood: - -Os size optimisation on the e-ink and GAT562 30S solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 19:04:21 +02:00
#include "DigitEditor.h"
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
class WaypointsView {
UITask* _task;
TrailStore* _store;
// Sub-modes layered over the trail views. OFF = the component is dormant.
enum Mode { OFF, LIST, NAV, ADD };
uint8_t _mode = OFF;
int _sel = 0;
int _scroll = 0;
PopupMenu _ctx; // Rename / Delete / Send on a selected waypoint
bool _kb_active = false;
int _kb_rename_idx = -1; // -1 = marking new, ≥0 = renaming that index
int32_t _mark_lat = 0, _mark_lon = 0; // pending new-mark position
uint32_t _mark_ts = 0;
feat(companion): live location sharing, Locator geofencing, trail auto-pause Squash merge of feat/location-beacon-alerts-autopause (v1.21). Features: - Live Location Sharing — broadcast position as movement-gated [LOC] messages to a channel or contact; live shares show as map pins with distance/bearing in Nearby Nodes and a status-bar indicator. [LOC] is parsed in DMs, channel messages and room messages; DM shares name the sender. - Locator (geofence) — arm a geofence around a saved waypoint or a person (live [LOC] or last-known position), alert on arrive/leave or near/far, with an optional homing beeper (gated to arrive/both modes). Arm from Tools > Locator, Nearby Nodes, or Waypoints; target picker lists favourites first, clearable via a "None" entry. Active target is drawn as a flag on the map. - One active target shared across Locator / Navigate / Map via a single resolver (resolvePersonPos / activeTargetPos) that prefers a live [LOC] share over the last-advertised GPS fix. - Follow live contacts — Navigate to a live-sharing contact follows them as they move and adds an ETA line; quick-share your own position from the Map. - Map & status-bar upgrades — home mini-map gets a north marker, scale tick, and a connected trail line (was disconnected dots); status line shows tracked-node count, an arrow + distance to the active Locator/Nav target (falling back to the nearest live-tracked contact); GPS fix icon in the top status bar, shown only on GPS boards with GPS enabled. - Trail auto-pause — recording freezes on stops (banking elapsed time, breaking the map line across the idle gap) and resumes on movement without ending the session. - Streaming trail simplification — GPS points are simplified in-stream via a fixed-corridor (Reumann-Witkam) pass tuned for fidelity: straight runs collapse to their endpoints, curves stay bounded to the Min-dist tolerance, so the 512-point buffer covers a far longer route than a flat point budget would suggest. - Collapsible Tools (Location / Comms / System sections, fold-in-place like Settings) and page-indicator icons on the home carousel. - Waypoint coordinate editor — add a waypoint by scroll-editing lat/lon digit by digit. Fixes: - Critical: low-heap hang and contact loss on RAM-tight builds. Halved message-history scrollback rings (recovering ~14 KB free heap) and made contacts/channels/prefs persistence atomic (temp file + rename), so an interrupted save can no longer corrupt or wipe the store. - Serial.write() bounded so a stalled USB host can't hang the device. - Nearby Nodes: live [LOC] senders respect the type filter, sort by shared position, and the list refreshes so live shares bubble up. - Map: live contacts are labelled before waypoints. - GPS status icon hidden when GPS is off in Settings. - Splash screen no longer truncates a pre-release tag's own dash (e.g. v1.21-rc1) when stripping the build's commit-hash suffix. - Null-guarded the Locator target picker; clamped loc-share channel index on load. Under the hood: - -Os size optimisation on the e-ink and GAT562 30S solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 19:04:21 +02:00
// ADD form — enter a waypoint by coordinates. Lat/Lon are numeric, so they use
// the digit-by-digit scroll editor (same widget as the radio frequency field)
// rather than the text keyboard: Enter opens the editor on the magnitude,
// LEFT/RIGHT on the row toggles the hemisphere (N/S, E/W). Only the Label field
// uses the keyboard.
float _add_lat_mag = 0.0f, _add_lon_mag = 0.0f; // magnitude (degrees)
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
char _add_label[WAYPOINT_LABEL_LEN] = "";
bool _add_lat_neg = false; // true = S
bool _add_lon_neg = false; // true = W
int _add_sel = 0; // 0=Lat 1=Lon 2=Label 3=Save
feat(companion): live location sharing, Locator geofencing, trail auto-pause Squash merge of feat/location-beacon-alerts-autopause (v1.21). Features: - Live Location Sharing — broadcast position as movement-gated [LOC] messages to a channel or contact; live shares show as map pins with distance/bearing in Nearby Nodes and a status-bar indicator. [LOC] is parsed in DMs, channel messages and room messages; DM shares name the sender. - Locator (geofence) — arm a geofence around a saved waypoint or a person (live [LOC] or last-known position), alert on arrive/leave or near/far, with an optional homing beeper (gated to arrive/both modes). Arm from Tools > Locator, Nearby Nodes, or Waypoints; target picker lists favourites first, clearable via a "None" entry. Active target is drawn as a flag on the map. - One active target shared across Locator / Navigate / Map via a single resolver (resolvePersonPos / activeTargetPos) that prefers a live [LOC] share over the last-advertised GPS fix. - Follow live contacts — Navigate to a live-sharing contact follows them as they move and adds an ETA line; quick-share your own position from the Map. - Map & status-bar upgrades — home mini-map gets a north marker, scale tick, and a connected trail line (was disconnected dots); status line shows tracked-node count, an arrow + distance to the active Locator/Nav target (falling back to the nearest live-tracked contact); GPS fix icon in the top status bar, shown only on GPS boards with GPS enabled. - Trail auto-pause — recording freezes on stops (banking elapsed time, breaking the map line across the idle gap) and resumes on movement without ending the session. - Streaming trail simplification — GPS points are simplified in-stream via a fixed-corridor (Reumann-Witkam) pass tuned for fidelity: straight runs collapse to their endpoints, curves stay bounded to the Min-dist tolerance, so the 512-point buffer covers a far longer route than a flat point budget would suggest. - Collapsible Tools (Location / Comms / System sections, fold-in-place like Settings) and page-indicator icons on the home carousel. - Waypoint coordinate editor — add a waypoint by scroll-editing lat/lon digit by digit. Fixes: - Critical: low-heap hang and contact loss on RAM-tight builds. Halved message-history scrollback rings (recovering ~14 KB free heap) and made contacts/channels/prefs persistence atomic (temp file + rename), so an interrupted save can no longer corrupt or wipe the store. - Serial.write() bounded so a stalled USB host can't hang the device. - Nearby Nodes: live [LOC] senders respect the type filter, sort by shared position, and the list refreshes so live shares bubble up. - Map: live contacts are labelled before waypoints. - GPS status icon hidden when GPS is off in Settings. - Splash screen no longer truncates a pre-release tag's own dash (e.g. v1.21-rc1) when stripping the build's commit-hash suffix. - Null-guarded the Locator target picker; clamped loc-share channel index on load. Under the hood: - -Os size optimisation on the e-ink and GAT562 30S solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 19:04:21 +02:00
int _kb_field = -1; // ADD label edit (>=0) vs mark/rename (-1)
DigitEditor _add_editor; // active while editing a Lat/Lon magnitude
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
bool useImperial() const { return _task && _task->useImperial(); }
bool ownPos(int32_t& lat, int32_t& lon) const { return _task->currentLocation(lat, lon); }
// The nav list shows a synthetic "Trail start" row (index 0) whenever a trail
// exists, followed by the saved waypoints. These map the combined row index
// (_sel) onto that layout.
bool hasStart() const { return !_store->empty(); }
int wpListCount() const { return (hasStart() ? 1 : 0) + _task->waypoints().count(); }
bool selIsStart() const { return hasStart() && _sel == 0; }
int wpIndex() const { return _sel - (hasStart() ? 1 : 0); } // index into WaypointStore
// Add a waypoint by coordinates (no GPS fix needed). Opens the ADD form.
void openAddForm() {
if (_task->waypoints().full()) { _task->showAlert("Waypoints full", 1000); return; }
feat(companion): live location sharing, Locator geofencing, trail auto-pause Squash merge of feat/location-beacon-alerts-autopause (v1.21). Features: - Live Location Sharing — broadcast position as movement-gated [LOC] messages to a channel or contact; live shares show as map pins with distance/bearing in Nearby Nodes and a status-bar indicator. [LOC] is parsed in DMs, channel messages and room messages; DM shares name the sender. - Locator (geofence) — arm a geofence around a saved waypoint or a person (live [LOC] or last-known position), alert on arrive/leave or near/far, with an optional homing beeper (gated to arrive/both modes). Arm from Tools > Locator, Nearby Nodes, or Waypoints; target picker lists favourites first, clearable via a "None" entry. Active target is drawn as a flag on the map. - One active target shared across Locator / Navigate / Map via a single resolver (resolvePersonPos / activeTargetPos) that prefers a live [LOC] share over the last-advertised GPS fix. - Follow live contacts — Navigate to a live-sharing contact follows them as they move and adds an ETA line; quick-share your own position from the Map. - Map & status-bar upgrades — home mini-map gets a north marker, scale tick, and a connected trail line (was disconnected dots); status line shows tracked-node count, an arrow + distance to the active Locator/Nav target (falling back to the nearest live-tracked contact); GPS fix icon in the top status bar, shown only on GPS boards with GPS enabled. - Trail auto-pause — recording freezes on stops (banking elapsed time, breaking the map line across the idle gap) and resumes on movement without ending the session. - Streaming trail simplification — GPS points are simplified in-stream via a fixed-corridor (Reumann-Witkam) pass tuned for fidelity: straight runs collapse to their endpoints, curves stay bounded to the Min-dist tolerance, so the 512-point buffer covers a far longer route than a flat point budget would suggest. - Collapsible Tools (Location / Comms / System sections, fold-in-place like Settings) and page-indicator icons on the home carousel. - Waypoint coordinate editor — add a waypoint by scroll-editing lat/lon digit by digit. Fixes: - Critical: low-heap hang and contact loss on RAM-tight builds. Halved message-history scrollback rings (recovering ~14 KB free heap) and made contacts/channels/prefs persistence atomic (temp file + rename), so an interrupted save can no longer corrupt or wipe the store. - Serial.write() bounded so a stalled USB host can't hang the device. - Nearby Nodes: live [LOC] senders respect the type filter, sort by shared position, and the list refreshes so live shares bubble up. - Map: live contacts are labelled before waypoints. - GPS status icon hidden when GPS is off in Settings. - Splash screen no longer truncates a pre-release tag's own dash (e.g. v1.21-rc1) when stripping the build's commit-hash suffix. - Null-guarded the Locator target picker; clamped loc-share channel index on load. Under the hood: - -Os size optimisation on the e-ink and GAT562 30S solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 19:04:21 +02:00
_add_lat_mag = _add_lon_mag = 0.0f;
_add_label[0] = '\0';
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
_add_lat_neg = _add_lon_neg = false;
_add_sel = 0;
feat(companion): live location sharing, Locator geofencing, trail auto-pause Squash merge of feat/location-beacon-alerts-autopause (v1.21). Features: - Live Location Sharing — broadcast position as movement-gated [LOC] messages to a channel or contact; live shares show as map pins with distance/bearing in Nearby Nodes and a status-bar indicator. [LOC] is parsed in DMs, channel messages and room messages; DM shares name the sender. - Locator (geofence) — arm a geofence around a saved waypoint or a person (live [LOC] or last-known position), alert on arrive/leave or near/far, with an optional homing beeper (gated to arrive/both modes). Arm from Tools > Locator, Nearby Nodes, or Waypoints; target picker lists favourites first, clearable via a "None" entry. Active target is drawn as a flag on the map. - One active target shared across Locator / Navigate / Map via a single resolver (resolvePersonPos / activeTargetPos) that prefers a live [LOC] share over the last-advertised GPS fix. - Follow live contacts — Navigate to a live-sharing contact follows them as they move and adds an ETA line; quick-share your own position from the Map. - Map & status-bar upgrades — home mini-map gets a north marker, scale tick, and a connected trail line (was disconnected dots); status line shows tracked-node count, an arrow + distance to the active Locator/Nav target (falling back to the nearest live-tracked contact); GPS fix icon in the top status bar, shown only on GPS boards with GPS enabled. - Trail auto-pause — recording freezes on stops (banking elapsed time, breaking the map line across the idle gap) and resumes on movement without ending the session. - Streaming trail simplification — GPS points are simplified in-stream via a fixed-corridor (Reumann-Witkam) pass tuned for fidelity: straight runs collapse to their endpoints, curves stay bounded to the Min-dist tolerance, so the 512-point buffer covers a far longer route than a flat point budget would suggest. - Collapsible Tools (Location / Comms / System sections, fold-in-place like Settings) and page-indicator icons on the home carousel. - Waypoint coordinate editor — add a waypoint by scroll-editing lat/lon digit by digit. Fixes: - Critical: low-heap hang and contact loss on RAM-tight builds. Halved message-history scrollback rings (recovering ~14 KB free heap) and made contacts/channels/prefs persistence atomic (temp file + rename), so an interrupted save can no longer corrupt or wipe the store. - Serial.write() bounded so a stalled USB host can't hang the device. - Nearby Nodes: live [LOC] senders respect the type filter, sort by shared position, and the list refreshes so live shares bubble up. - Map: live contacts are labelled before waypoints. - GPS status icon hidden when GPS is off in Settings. - Splash screen no longer truncates a pre-release tag's own dash (e.g. v1.21-rc1) when stripping the build's commit-hash suffix. - Null-guarded the Locator target picker; clamped loc-share channel index on load. Under the hood: - -Os size optimisation on the e-ink and GAT562 30S solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 19:04:21 +02:00
_add_editor.active = false;
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
_mode = ADD;
}
feat(companion): live location sharing, Locator geofencing, trail auto-pause Squash merge of feat/location-beacon-alerts-autopause (v1.21). Features: - Live Location Sharing — broadcast position as movement-gated [LOC] messages to a channel or contact; live shares show as map pins with distance/bearing in Nearby Nodes and a status-bar indicator. [LOC] is parsed in DMs, channel messages and room messages; DM shares name the sender. - Locator (geofence) — arm a geofence around a saved waypoint or a person (live [LOC] or last-known position), alert on arrive/leave or near/far, with an optional homing beeper (gated to arrive/both modes). Arm from Tools > Locator, Nearby Nodes, or Waypoints; target picker lists favourites first, clearable via a "None" entry. Active target is drawn as a flag on the map. - One active target shared across Locator / Navigate / Map via a single resolver (resolvePersonPos / activeTargetPos) that prefers a live [LOC] share over the last-advertised GPS fix. - Follow live contacts — Navigate to a live-sharing contact follows them as they move and adds an ETA line; quick-share your own position from the Map. - Map & status-bar upgrades — home mini-map gets a north marker, scale tick, and a connected trail line (was disconnected dots); status line shows tracked-node count, an arrow + distance to the active Locator/Nav target (falling back to the nearest live-tracked contact); GPS fix icon in the top status bar, shown only on GPS boards with GPS enabled. - Trail auto-pause — recording freezes on stops (banking elapsed time, breaking the map line across the idle gap) and resumes on movement without ending the session. - Streaming trail simplification — GPS points are simplified in-stream via a fixed-corridor (Reumann-Witkam) pass tuned for fidelity: straight runs collapse to their endpoints, curves stay bounded to the Min-dist tolerance, so the 512-point buffer covers a far longer route than a flat point budget would suggest. - Collapsible Tools (Location / Comms / System sections, fold-in-place like Settings) and page-indicator icons on the home carousel. - Waypoint coordinate editor — add a waypoint by scroll-editing lat/lon digit by digit. Fixes: - Critical: low-heap hang and contact loss on RAM-tight builds. Halved message-history scrollback rings (recovering ~14 KB free heap) and made contacts/channels/prefs persistence atomic (temp file + rename), so an interrupted save can no longer corrupt or wipe the store. - Serial.write() bounded so a stalled USB host can't hang the device. - Nearby Nodes: live [LOC] senders respect the type filter, sort by shared position, and the list refreshes so live shares bubble up. - Map: live contacts are labelled before waypoints. - GPS status icon hidden when GPS is off in Settings. - Splash screen no longer truncates a pre-release tag's own dash (e.g. v1.21-rc1) when stripping the build's commit-hash suffix. - Null-guarded the Locator target picker; clamped loc-share channel index on load. Under the hood: - -Os size optimisation on the e-ink and GAT562 30S solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 19:04:21 +02:00
// Store the just-typed label (the only ADD field that still uses the keyboard).
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
void applyAddField(const char* buf) {
feat(companion): live location sharing, Locator geofencing, trail auto-pause Squash merge of feat/location-beacon-alerts-autopause (v1.21). Features: - Live Location Sharing — broadcast position as movement-gated [LOC] messages to a channel or contact; live shares show as map pins with distance/bearing in Nearby Nodes and a status-bar indicator. [LOC] is parsed in DMs, channel messages and room messages; DM shares name the sender. - Locator (geofence) — arm a geofence around a saved waypoint or a person (live [LOC] or last-known position), alert on arrive/leave or near/far, with an optional homing beeper (gated to arrive/both modes). Arm from Tools > Locator, Nearby Nodes, or Waypoints; target picker lists favourites first, clearable via a "None" entry. Active target is drawn as a flag on the map. - One active target shared across Locator / Navigate / Map via a single resolver (resolvePersonPos / activeTargetPos) that prefers a live [LOC] share over the last-advertised GPS fix. - Follow live contacts — Navigate to a live-sharing contact follows them as they move and adds an ETA line; quick-share your own position from the Map. - Map & status-bar upgrades — home mini-map gets a north marker, scale tick, and a connected trail line (was disconnected dots); status line shows tracked-node count, an arrow + distance to the active Locator/Nav target (falling back to the nearest live-tracked contact); GPS fix icon in the top status bar, shown only on GPS boards with GPS enabled. - Trail auto-pause — recording freezes on stops (banking elapsed time, breaking the map line across the idle gap) and resumes on movement without ending the session. - Streaming trail simplification — GPS points are simplified in-stream via a fixed-corridor (Reumann-Witkam) pass tuned for fidelity: straight runs collapse to their endpoints, curves stay bounded to the Min-dist tolerance, so the 512-point buffer covers a far longer route than a flat point budget would suggest. - Collapsible Tools (Location / Comms / System sections, fold-in-place like Settings) and page-indicator icons on the home carousel. - Waypoint coordinate editor — add a waypoint by scroll-editing lat/lon digit by digit. Fixes: - Critical: low-heap hang and contact loss on RAM-tight builds. Halved message-history scrollback rings (recovering ~14 KB free heap) and made contacts/channels/prefs persistence atomic (temp file + rename), so an interrupted save can no longer corrupt or wipe the store. - Serial.write() bounded so a stalled USB host can't hang the device. - Nearby Nodes: live [LOC] senders respect the type filter, sort by shared position, and the list refreshes so live shares bubble up. - Map: live contacts are labelled before waypoints. - GPS status icon hidden when GPS is off in Settings. - Splash screen no longer truncates a pre-release tag's own dash (e.g. v1.21-rc1) when stripping the build's commit-hash suffix. - Null-guarded the Locator target picker; clamped loc-share channel index on load. Under the hood: - -Os size optimisation on the e-ink and GAT562 30S solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 19:04:21 +02:00
strncpy(_add_label, buf, sizeof(_add_label) - 1);
_add_label[sizeof(_add_label) - 1] = '\0';
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
}
// Validate the ADD form and save the waypoint.
void commitAddForm() {
feat(companion): live location sharing, Locator geofencing, trail auto-pause Squash merge of feat/location-beacon-alerts-autopause (v1.21). Features: - Live Location Sharing — broadcast position as movement-gated [LOC] messages to a channel or contact; live shares show as map pins with distance/bearing in Nearby Nodes and a status-bar indicator. [LOC] is parsed in DMs, channel messages and room messages; DM shares name the sender. - Locator (geofence) — arm a geofence around a saved waypoint or a person (live [LOC] or last-known position), alert on arrive/leave or near/far, with an optional homing beeper (gated to arrive/both modes). Arm from Tools > Locator, Nearby Nodes, or Waypoints; target picker lists favourites first, clearable via a "None" entry. Active target is drawn as a flag on the map. - One active target shared across Locator / Navigate / Map via a single resolver (resolvePersonPos / activeTargetPos) that prefers a live [LOC] share over the last-advertised GPS fix. - Follow live contacts — Navigate to a live-sharing contact follows them as they move and adds an ETA line; quick-share your own position from the Map. - Map & status-bar upgrades — home mini-map gets a north marker, scale tick, and a connected trail line (was disconnected dots); status line shows tracked-node count, an arrow + distance to the active Locator/Nav target (falling back to the nearest live-tracked contact); GPS fix icon in the top status bar, shown only on GPS boards with GPS enabled. - Trail auto-pause — recording freezes on stops (banking elapsed time, breaking the map line across the idle gap) and resumes on movement without ending the session. - Streaming trail simplification — GPS points are simplified in-stream via a fixed-corridor (Reumann-Witkam) pass tuned for fidelity: straight runs collapse to their endpoints, curves stay bounded to the Min-dist tolerance, so the 512-point buffer covers a far longer route than a flat point budget would suggest. - Collapsible Tools (Location / Comms / System sections, fold-in-place like Settings) and page-indicator icons on the home carousel. - Waypoint coordinate editor — add a waypoint by scroll-editing lat/lon digit by digit. Fixes: - Critical: low-heap hang and contact loss on RAM-tight builds. Halved message-history scrollback rings (recovering ~14 KB free heap) and made contacts/channels/prefs persistence atomic (temp file + rename), so an interrupted save can no longer corrupt or wipe the store. - Serial.write() bounded so a stalled USB host can't hang the device. - Nearby Nodes: live [LOC] senders respect the type filter, sort by shared position, and the list refreshes so live shares bubble up. - Map: live contacts are labelled before waypoints. - GPS status icon hidden when GPS is off in Settings. - Splash screen no longer truncates a pre-release tag's own dash (e.g. v1.21-rc1) when stripping the build's commit-hash suffix. - Null-guarded the Locator target picker; clamped loc-share channel index on load. Under the hood: - -Os size optimisation on the e-ink and GAT562 30S solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 19:04:21 +02:00
double la = _add_lat_mag, lo = _add_lon_mag;
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
if (_add_lat_neg) la = -la;
if (_add_lon_neg) lo = -lo;
if (la < -90.0 || la > 90.0 || lo < -180.0 || lo > 180.0) {
_task->showAlert("Out of range", 1200); return;
}
if (_task->waypoints().full()) { _task->showAlert("Waypoints full", 1000); return; }
int32_t lat = (int32_t)(la * 1e6 + (la < 0 ? -0.5 : 0.5));
int32_t lon = (int32_t)(lo * 1e6 + (lo < 0 ? -0.5 : 0.5));
char label[WAYPOINT_LABEL_LEN];
if (_add_label[0]) { strncpy(label, _add_label, sizeof(label) - 1); label[sizeof(label) - 1] = '\0'; }
else snprintf(label, sizeof(label), "WP%d", _task->waypoints().count() + 1);
if (_task->addWaypoint(lat, lon, label)) { _mode = OFF; }
}
// Open the shared keyboard for a literal field. Waypoint labels and the
// lat/lon magnitudes are never placeholder-expanded, so {loc}/{time} are
// cleared (same intent as the bot's literal trigger field).
void openKb(const char* initial, int max) {
KeyboardWidget& kb = _task->keyboard();
kb.begin(initial, max);
kb.clearPlaceholders();
_kb_active = true;
}
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
// Commit a mark-here / rename label from the keyboard.
void commitLabel(const char* buf) {
if (_kb_rename_idx >= 0) {
_task->waypoints().rename(_kb_rename_idx, buf);
_task->saveWaypoints();
_kb_rename_idx = -1;
return;
}
char auto_lbl[WAYPOINT_LABEL_LEN];
if (!buf || !buf[0]) {
snprintf(auto_lbl, sizeof(auto_lbl), "WP%d", _task->waypoints().count() + 1);
buf = auto_lbl;
}
_task->addWaypoint(_mark_lat, _mark_lon, _mark_ts, buf);
}
void renderAddForm(DisplayDriver& display) {
display.setColor(DisplayDriver::LIGHT);
display.drawCenteredHeader("ADD WAYPOINT");
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
const int top = display.listStart();
const int step = display.lineStep();
for (int i = 0; i < 4; i++) {
int y = top + i * step;
bool sel = (i == _add_sel);
display.drawSelectionRow(0, y - 1, display.width(), step - 1, sel);
feat(companion): live location sharing, Locator geofencing, trail auto-pause Squash merge of feat/location-beacon-alerts-autopause (v1.21). Features: - Live Location Sharing — broadcast position as movement-gated [LOC] messages to a channel or contact; live shares show as map pins with distance/bearing in Nearby Nodes and a status-bar indicator. [LOC] is parsed in DMs, channel messages and room messages; DM shares name the sender. - Locator (geofence) — arm a geofence around a saved waypoint or a person (live [LOC] or last-known position), alert on arrive/leave or near/far, with an optional homing beeper (gated to arrive/both modes). Arm from Tools > Locator, Nearby Nodes, or Waypoints; target picker lists favourites first, clearable via a "None" entry. Active target is drawn as a flag on the map. - One active target shared across Locator / Navigate / Map via a single resolver (resolvePersonPos / activeTargetPos) that prefers a live [LOC] share over the last-advertised GPS fix. - Follow live contacts — Navigate to a live-sharing contact follows them as they move and adds an ETA line; quick-share your own position from the Map. - Map & status-bar upgrades — home mini-map gets a north marker, scale tick, and a connected trail line (was disconnected dots); status line shows tracked-node count, an arrow + distance to the active Locator/Nav target (falling back to the nearest live-tracked contact); GPS fix icon in the top status bar, shown only on GPS boards with GPS enabled. - Trail auto-pause — recording freezes on stops (banking elapsed time, breaking the map line across the idle gap) and resumes on movement without ending the session. - Streaming trail simplification — GPS points are simplified in-stream via a fixed-corridor (Reumann-Witkam) pass tuned for fidelity: straight runs collapse to their endpoints, curves stay bounded to the Min-dist tolerance, so the 512-point buffer covers a far longer route than a flat point budget would suggest. - Collapsible Tools (Location / Comms / System sections, fold-in-place like Settings) and page-indicator icons on the home carousel. - Waypoint coordinate editor — add a waypoint by scroll-editing lat/lon digit by digit. Fixes: - Critical: low-heap hang and contact loss on RAM-tight builds. Halved message-history scrollback rings (recovering ~14 KB free heap) and made contacts/channels/prefs persistence atomic (temp file + rename), so an interrupted save can no longer corrupt or wipe the store. - Serial.write() bounded so a stalled USB host can't hang the device. - Nearby Nodes: live [LOC] senders respect the type filter, sort by shared position, and the list refreshes so live shares bubble up. - Map: live contacts are labelled before waypoints. - GPS status icon hidden when GPS is off in Settings. - Splash screen no longer truncates a pre-release tag's own dash (e.g. v1.21-rc1) when stripping the build's commit-hash suffix. - Null-guarded the Locator target picker; clamped loc-share channel index on load. Under the hood: - -Os size optimisation on the e-ink and GAT562 30S solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 19:04:21 +02:00
// While editing a magnitude, draw the row prefix + the digit editor so the
// place under the cursor is highlighted; otherwise draw the plain value.
if ((i == 0 || i == 1) && sel && _add_editor.active) {
char prefix[10];
if (i == 0) snprintf(prefix, sizeof(prefix), "Lat: %c ", _add_lat_neg ? 'S' : 'N');
else snprintf(prefix, sizeof(prefix), "Lon: %c ", _add_lon_neg ? 'W' : 'E');
display.setCursor(2, y); display.print(prefix);
_add_editor.render(display, 2 + (int)strlen(prefix) * display.getCharWidth(), y);
} else {
char row[28];
if (i == 0) snprintf(row, sizeof(row), "Lat: %c %.5f", _add_lat_neg ? 'S' : 'N', _add_lat_mag);
else if (i == 1) snprintf(row, sizeof(row), "Lon: %c %.5f", _add_lon_neg ? 'W' : 'E', _add_lon_mag);
else if (i == 2) snprintf(row, sizeof(row), "Label: %s", _add_label[0] ? _add_label : "(auto)");
else snprintf(row, sizeof(row), "[Save]");
display.setCursor(2, y); display.print(row);
}
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
display.setColor(DisplayDriver::LIGHT);
}
}
void renderWpList(DisplayDriver& display) {
display.setColor(DisplayDriver::LIGHT);
char title[24];
snprintf(title, sizeof(title), "WAYPOINTS %d/%d",
_task->waypoints().count(), WaypointStore::CAPACITY);
display.drawCenteredHeader(title);
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
int n = wpListCount();
int total = n + 1; // final row = "+ Add by coords"
const int step = display.lineStep();
int32_t mylat, mylon; bool have = ownPos(mylat, mylon);
drawList(display, total, _sel, _scroll, [&](int row, int y, bool sel, int reserve) {
display.drawSelectionRow(0, y - 1, display.width() - reserve, step - 1, sel);
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
if (row == n) { // the synthetic "Add" row
display.setCursor(2, y); display.print("+ Add by coords");
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
display.setColor(DisplayDriver::LIGHT);
return;
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
}
int32_t tlat, tlon; const char* label;
if (!rowTarget(row, tlat, tlon, label)) return;
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
char dist[12] = ""; int bw = 0;
if (have) {
geo::fmtDist(dist, sizeof(dist), geo::haversineKm(mylat, mylon, tlat, tlon), useImperial());
bw = display.getTextWidth(dist) + 2;
}
char nm[24];
display.translateUTF8ToBlocks(nm, label, sizeof(nm));
display.drawTextEllipsized(2, y, display.width() - 2 - bw - reserve, nm);
if (dist[0]) { display.setCursor(display.width() - bw + 1 - reserve, y); display.print(dist); }
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
display.setColor(DisplayDriver::LIGHT);
});
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
}
void renderWpNav(DisplayDriver& display) {
int32_t tlat, tlon; const char* label;
if (!rowTarget(_sel, tlat, tlon, label)) { _mode = LIST; return; }
int32_t mylat, mylon; bool have = ownPos(mylat, mylon);
int cog; bool cogv = _task->currentCourse(cog);
navview::draw(display, have, mylat, mylon, tlat, tlon, label, cogv, cog, useImperial());
}
// Resolve a combined-list row to a nav target. Row 0 is the trail start when
// a trail exists; the rest are saved waypoints.
bool rowTarget(int row, int32_t& lat, int32_t& lon, const char*& label) {
if (hasStart() && row == 0) {
const TrailPoint& s = _store->first();
lat = s.lat_1e6; lon = s.lon_1e6; label = "Trail start";
return true;
}
int wi = row - (hasStart() ? 1 : 0);
WaypointStore& wp = _task->waypoints();
if (wi >= 0 && wi < wp.count()) {
const Waypoint& w = wp.at(wi);
lat = w.lat_1e6; lon = w.lon_1e6;
label = w.label[0] ? w.label : "(unnamed)";
return true;
}
return false;
}
public:
WaypointsView(UITask* task, TrailStore* store) : _task(task), _store(store) {}
void reset() { _mode = OFF; _ctx.active = false; _kb_active = false; _kb_field = -1; }
// True while the component owns the screen (a sub-mode or the keyboard is up).
bool active() const { return _mode != OFF || _kb_active; }
// Entry points called from TrailScreen's action menu.
void openList() { _mode = LIST; _sel = 0; _scroll = 0; }
void markHere() {
int32_t lat, lon;
if (!ownPos(lat, lon)) { _task->showAlert("No GPS fix", 1000); return; }
if (_task->waypoints().full()) { _task->showAlert("Waypoints full", 1000); return; }
_mark_lat = lat; _mark_lon = lon; _mark_ts = (uint32_t)rtc_clock.getCurrentTime();
_kb_rename_idx = -1;
openKb("", WAYPOINT_LABEL_LEN - 1);
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
}
// Only called while active().
int render(DisplayDriver& display) {
display.setTextSize(1);
display.setColor(DisplayDriver::LIGHT);
if (_kb_active) return _task->keyboard().render(display); // keyboard owns the screen
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
if (_mode == ADD) { renderAddForm(display); return 1000; }
if (_mode == NAV) { renderWpNav(display); return 1000; }
renderWpList(display); // LIST
if (_ctx.active) _ctx.render(display);
return 1000;
}
// Returns true if the input was consumed (always, while active()).
bool handleInput(char c) {
// Label keyboard (mark new / rename / ADD field) takes all input first.
if (_kb_active) {
KeyboardWidget& kb = _task->keyboard();
auto r = kb.handleInput(c);
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
if (r == KeyboardWidget::DONE) {
if (_kb_field >= 0) applyAddField(kb.buf); // ADD field edit
else commitLabel(kb.buf); // mark / rename label
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
_kb_active = false; _kb_field = -1;
} else if (r == KeyboardWidget::CANCELLED) {
_kb_active = false; _kb_field = -1;
}
return true;
}
// Rename/Delete/Send popup — operates on the saved-waypoint index (the
// synthetic Trail-start row, if any, is never editable).
if (_ctx.active) {
auto res = _ctx.handleInput(c);
if (res == PopupMenu::SELECTED) {
int sel = _ctx.selectedIndex();
int wi = wpIndex();
if (sel == 0) { // Rename
if (wi >= 0 && wi < _task->waypoints().count()) {
_kb_rename_idx = wi;
openKb(_task->waypoints().at(wi).label, WAYPOINT_LABEL_LEN - 1);
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
}
} else if (sel == 1) { // Delete
if (wi >= 0 && wi < _task->waypoints().count()) {
_task->waypoints().remove(wi);
_task->saveWaypoints();
if (_sel >= wpListCount()) _sel = wpListCount() - 1;
if (_sel < 0) _sel = 0;
}
feat(companion): live location sharing, Locator geofencing, trail auto-pause Squash merge of feat/location-beacon-alerts-autopause (v1.21). Features: - Live Location Sharing — broadcast position as movement-gated [LOC] messages to a channel or contact; live shares show as map pins with distance/bearing in Nearby Nodes and a status-bar indicator. [LOC] is parsed in DMs, channel messages and room messages; DM shares name the sender. - Locator (geofence) — arm a geofence around a saved waypoint or a person (live [LOC] or last-known position), alert on arrive/leave or near/far, with an optional homing beeper (gated to arrive/both modes). Arm from Tools > Locator, Nearby Nodes, or Waypoints; target picker lists favourites first, clearable via a "None" entry. Active target is drawn as a flag on the map. - One active target shared across Locator / Navigate / Map via a single resolver (resolvePersonPos / activeTargetPos) that prefers a live [LOC] share over the last-advertised GPS fix. - Follow live contacts — Navigate to a live-sharing contact follows them as they move and adds an ETA line; quick-share your own position from the Map. - Map & status-bar upgrades — home mini-map gets a north marker, scale tick, and a connected trail line (was disconnected dots); status line shows tracked-node count, an arrow + distance to the active Locator/Nav target (falling back to the nearest live-tracked contact); GPS fix icon in the top status bar, shown only on GPS boards with GPS enabled. - Trail auto-pause — recording freezes on stops (banking elapsed time, breaking the map line across the idle gap) and resumes on movement without ending the session. - Streaming trail simplification — GPS points are simplified in-stream via a fixed-corridor (Reumann-Witkam) pass tuned for fidelity: straight runs collapse to their endpoints, curves stay bounded to the Min-dist tolerance, so the 512-point buffer covers a far longer route than a flat point budget would suggest. - Collapsible Tools (Location / Comms / System sections, fold-in-place like Settings) and page-indicator icons on the home carousel. - Waypoint coordinate editor — add a waypoint by scroll-editing lat/lon digit by digit. Fixes: - Critical: low-heap hang and contact loss on RAM-tight builds. Halved message-history scrollback rings (recovering ~14 KB free heap) and made contacts/channels/prefs persistence atomic (temp file + rename), so an interrupted save can no longer corrupt or wipe the store. - Serial.write() bounded so a stalled USB host can't hang the device. - Nearby Nodes: live [LOC] senders respect the type filter, sort by shared position, and the list refreshes so live shares bubble up. - Map: live contacts are labelled before waypoints. - GPS status icon hidden when GPS is off in Settings. - Splash screen no longer truncates a pre-release tag's own dash (e.g. v1.21-rc1) when stripping the build's commit-hash suffix. - Null-guarded the Locator target picker; clamped loc-share channel index on load. Under the hood: - -Os size optimisation on the e-ink and GAT562 30S solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 19:04:21 +02:00
} else if (sel == 2) { // Send (share in a message)
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
if (wi >= 0 && wi < _task->waypoints().count()) {
const Waypoint& w = _task->waypoints().at(wi);
double lat = w.lat_1e6 / 1000000.0, lon = w.lon_1e6 / 1000000.0;
char text[80];
if (w.label[0]) snprintf(text, sizeof(text), WAYPOINT_MSG_TAG "%.5f,%.5f %s", lat, lon, w.label);
else snprintf(text, sizeof(text), WAYPOINT_MSG_TAG "%.5f,%.5f", lat, lon);
_task->shareToMessage(text); // hands off to the Messages screen
}
feat(companion): live location sharing, Locator geofencing, trail auto-pause Squash merge of feat/location-beacon-alerts-autopause (v1.21). Features: - Live Location Sharing — broadcast position as movement-gated [LOC] messages to a channel or contact; live shares show as map pins with distance/bearing in Nearby Nodes and a status-bar indicator. [LOC] is parsed in DMs, channel messages and room messages; DM shares name the sender. - Locator (geofence) — arm a geofence around a saved waypoint or a person (live [LOC] or last-known position), alert on arrive/leave or near/far, with an optional homing beeper (gated to arrive/both modes). Arm from Tools > Locator, Nearby Nodes, or Waypoints; target picker lists favourites first, clearable via a "None" entry. Active target is drawn as a flag on the map. - One active target shared across Locator / Navigate / Map via a single resolver (resolvePersonPos / activeTargetPos) that prefers a live [LOC] share over the last-advertised GPS fix. - Follow live contacts — Navigate to a live-sharing contact follows them as they move and adds an ETA line; quick-share your own position from the Map. - Map & status-bar upgrades — home mini-map gets a north marker, scale tick, and a connected trail line (was disconnected dots); status line shows tracked-node count, an arrow + distance to the active Locator/Nav target (falling back to the nearest live-tracked contact); GPS fix icon in the top status bar, shown only on GPS boards with GPS enabled. - Trail auto-pause — recording freezes on stops (banking elapsed time, breaking the map line across the idle gap) and resumes on movement without ending the session. - Streaming trail simplification — GPS points are simplified in-stream via a fixed-corridor (Reumann-Witkam) pass tuned for fidelity: straight runs collapse to their endpoints, curves stay bounded to the Min-dist tolerance, so the 512-point buffer covers a far longer route than a flat point budget would suggest. - Collapsible Tools (Location / Comms / System sections, fold-in-place like Settings) and page-indicator icons on the home carousel. - Waypoint coordinate editor — add a waypoint by scroll-editing lat/lon digit by digit. Fixes: - Critical: low-heap hang and contact loss on RAM-tight builds. Halved message-history scrollback rings (recovering ~14 KB free heap) and made contacts/channels/prefs persistence atomic (temp file + rename), so an interrupted save can no longer corrupt or wipe the store. - Serial.write() bounded so a stalled USB host can't hang the device. - Nearby Nodes: live [LOC] senders respect the type filter, sort by shared position, and the list refreshes so live shares bubble up. - Map: live contacts are labelled before waypoints. - GPS status icon hidden when GPS is off in Settings. - Splash screen no longer truncates a pre-release tag's own dash (e.g. v1.21-rc1) when stripping the build's commit-hash suffix. - Null-guarded the Locator target picker; clamped loc-share channel index on load. Under the hood: - -Os size optimisation on the e-ink and GAT562 30S solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 19:04:21 +02:00
} else { // Set as target
if (wi >= 0 && wi < _task->waypoints().count()) {
const Waypoint& w = _task->waypoints().at(wi);
_task->setTargetNow(0, nullptr, w.lat_1e6, w.lon_1e6, w.label);
}
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
}
}
return true;
}
feat(companion): live location sharing, Locator geofencing, trail auto-pause Squash merge of feat/location-beacon-alerts-autopause (v1.21). Features: - Live Location Sharing — broadcast position as movement-gated [LOC] messages to a channel or contact; live shares show as map pins with distance/bearing in Nearby Nodes and a status-bar indicator. [LOC] is parsed in DMs, channel messages and room messages; DM shares name the sender. - Locator (geofence) — arm a geofence around a saved waypoint or a person (live [LOC] or last-known position), alert on arrive/leave or near/far, with an optional homing beeper (gated to arrive/both modes). Arm from Tools > Locator, Nearby Nodes, or Waypoints; target picker lists favourites first, clearable via a "None" entry. Active target is drawn as a flag on the map. - One active target shared across Locator / Navigate / Map via a single resolver (resolvePersonPos / activeTargetPos) that prefers a live [LOC] share over the last-advertised GPS fix. - Follow live contacts — Navigate to a live-sharing contact follows them as they move and adds an ETA line; quick-share your own position from the Map. - Map & status-bar upgrades — home mini-map gets a north marker, scale tick, and a connected trail line (was disconnected dots); status line shows tracked-node count, an arrow + distance to the active Locator/Nav target (falling back to the nearest live-tracked contact); GPS fix icon in the top status bar, shown only on GPS boards with GPS enabled. - Trail auto-pause — recording freezes on stops (banking elapsed time, breaking the map line across the idle gap) and resumes on movement without ending the session. - Streaming trail simplification — GPS points are simplified in-stream via a fixed-corridor (Reumann-Witkam) pass tuned for fidelity: straight runs collapse to their endpoints, curves stay bounded to the Min-dist tolerance, so the 512-point buffer covers a far longer route than a flat point budget would suggest. - Collapsible Tools (Location / Comms / System sections, fold-in-place like Settings) and page-indicator icons on the home carousel. - Waypoint coordinate editor — add a waypoint by scroll-editing lat/lon digit by digit. Fixes: - Critical: low-heap hang and contact loss on RAM-tight builds. Halved message-history scrollback rings (recovering ~14 KB free heap) and made contacts/channels/prefs persistence atomic (temp file + rename), so an interrupted save can no longer corrupt or wipe the store. - Serial.write() bounded so a stalled USB host can't hang the device. - Nearby Nodes: live [LOC] senders respect the type filter, sort by shared position, and the list refreshes so live shares bubble up. - Map: live contacts are labelled before waypoints. - GPS status icon hidden when GPS is off in Settings. - Splash screen no longer truncates a pre-release tag's own dash (e.g. v1.21-rc1) when stripping the build's commit-hash suffix. - Null-guarded the Locator target picker; clamped loc-share channel index on load. Under the hood: - -Os size optimisation on the e-ink and GAT562 30S solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 19:04:21 +02:00
// ADD form: scroll-edit lat/lon (magnitude) + hemisphere toggle + label.
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
if (_mode == ADD) {
feat(companion): live location sharing, Locator geofencing, trail auto-pause Squash merge of feat/location-beacon-alerts-autopause (v1.21). Features: - Live Location Sharing — broadcast position as movement-gated [LOC] messages to a channel or contact; live shares show as map pins with distance/bearing in Nearby Nodes and a status-bar indicator. [LOC] is parsed in DMs, channel messages and room messages; DM shares name the sender. - Locator (geofence) — arm a geofence around a saved waypoint or a person (live [LOC] or last-known position), alert on arrive/leave or near/far, with an optional homing beeper (gated to arrive/both modes). Arm from Tools > Locator, Nearby Nodes, or Waypoints; target picker lists favourites first, clearable via a "None" entry. Active target is drawn as a flag on the map. - One active target shared across Locator / Navigate / Map via a single resolver (resolvePersonPos / activeTargetPos) that prefers a live [LOC] share over the last-advertised GPS fix. - Follow live contacts — Navigate to a live-sharing contact follows them as they move and adds an ETA line; quick-share your own position from the Map. - Map & status-bar upgrades — home mini-map gets a north marker, scale tick, and a connected trail line (was disconnected dots); status line shows tracked-node count, an arrow + distance to the active Locator/Nav target (falling back to the nearest live-tracked contact); GPS fix icon in the top status bar, shown only on GPS boards with GPS enabled. - Trail auto-pause — recording freezes on stops (banking elapsed time, breaking the map line across the idle gap) and resumes on movement without ending the session. - Streaming trail simplification — GPS points are simplified in-stream via a fixed-corridor (Reumann-Witkam) pass tuned for fidelity: straight runs collapse to their endpoints, curves stay bounded to the Min-dist tolerance, so the 512-point buffer covers a far longer route than a flat point budget would suggest. - Collapsible Tools (Location / Comms / System sections, fold-in-place like Settings) and page-indicator icons on the home carousel. - Waypoint coordinate editor — add a waypoint by scroll-editing lat/lon digit by digit. Fixes: - Critical: low-heap hang and contact loss on RAM-tight builds. Halved message-history scrollback rings (recovering ~14 KB free heap) and made contacts/channels/prefs persistence atomic (temp file + rename), so an interrupted save can no longer corrupt or wipe the store. - Serial.write() bounded so a stalled USB host can't hang the device. - Nearby Nodes: live [LOC] senders respect the type filter, sort by shared position, and the list refreshes so live shares bubble up. - Map: live contacts are labelled before waypoints. - GPS status icon hidden when GPS is off in Settings. - Splash screen no longer truncates a pre-release tag's own dash (e.g. v1.21-rc1) when stripping the build's commit-hash suffix. - Null-guarded the Locator target picker; clamped loc-share channel index on load. Under the hood: - -Os size optimisation on the e-ink and GAT562 30S solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 19:04:21 +02:00
// The digit editor, while open, consumes all input (UP/DOWN change the
// digit, LEFT/RIGHT move the cursor, Enter commits, Cancel aborts).
if (_add_editor.active) {
if (_add_editor.handleInput(c) == DigitEditor::DONE) {
if (_add_sel == 0) _add_lat_mag = _add_editor.value;
else _add_lon_mag = _add_editor.value;
}
return true;
}
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
if (c == KEY_CANCEL) { _mode = OFF; return true; }
if (c == KEY_UP) { _add_sel = (_add_sel > 0) ? _add_sel - 1 : 3; return true; }
if (c == KEY_DOWN) { _add_sel = (_add_sel < 3) ? _add_sel + 1 : 0; return true; }
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
if (c == KEY_LEFT || c == KEY_RIGHT) {
if (_add_sel == 0) _add_lat_neg = !_add_lat_neg; // N <-> S
else if (_add_sel == 1) _add_lon_neg = !_add_lon_neg; // E <-> W
return true;
}
if (c == KEY_ENTER) {
feat(companion): live location sharing, Locator geofencing, trail auto-pause Squash merge of feat/location-beacon-alerts-autopause (v1.21). Features: - Live Location Sharing — broadcast position as movement-gated [LOC] messages to a channel or contact; live shares show as map pins with distance/bearing in Nearby Nodes and a status-bar indicator. [LOC] is parsed in DMs, channel messages and room messages; DM shares name the sender. - Locator (geofence) — arm a geofence around a saved waypoint or a person (live [LOC] or last-known position), alert on arrive/leave or near/far, with an optional homing beeper (gated to arrive/both modes). Arm from Tools > Locator, Nearby Nodes, or Waypoints; target picker lists favourites first, clearable via a "None" entry. Active target is drawn as a flag on the map. - One active target shared across Locator / Navigate / Map via a single resolver (resolvePersonPos / activeTargetPos) that prefers a live [LOC] share over the last-advertised GPS fix. - Follow live contacts — Navigate to a live-sharing contact follows them as they move and adds an ETA line; quick-share your own position from the Map. - Map & status-bar upgrades — home mini-map gets a north marker, scale tick, and a connected trail line (was disconnected dots); status line shows tracked-node count, an arrow + distance to the active Locator/Nav target (falling back to the nearest live-tracked contact); GPS fix icon in the top status bar, shown only on GPS boards with GPS enabled. - Trail auto-pause — recording freezes on stops (banking elapsed time, breaking the map line across the idle gap) and resumes on movement without ending the session. - Streaming trail simplification — GPS points are simplified in-stream via a fixed-corridor (Reumann-Witkam) pass tuned for fidelity: straight runs collapse to their endpoints, curves stay bounded to the Min-dist tolerance, so the 512-point buffer covers a far longer route than a flat point budget would suggest. - Collapsible Tools (Location / Comms / System sections, fold-in-place like Settings) and page-indicator icons on the home carousel. - Waypoint coordinate editor — add a waypoint by scroll-editing lat/lon digit by digit. Fixes: - Critical: low-heap hang and contact loss on RAM-tight builds. Halved message-history scrollback rings (recovering ~14 KB free heap) and made contacts/channels/prefs persistence atomic (temp file + rename), so an interrupted save can no longer corrupt or wipe the store. - Serial.write() bounded so a stalled USB host can't hang the device. - Nearby Nodes: live [LOC] senders respect the type filter, sort by shared position, and the list refreshes so live shares bubble up. - Map: live contacts are labelled before waypoints. - GPS status icon hidden when GPS is off in Settings. - Splash screen no longer truncates a pre-release tag's own dash (e.g. v1.21-rc1) when stripping the build's commit-hash suffix. - Null-guarded the Locator target picker; clamped loc-share channel index on load. Under the hood: - -Os size optimisation on the e-ink and GAT562 30S solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 19:04:21 +02:00
if (_add_sel == 0) _add_editor.begin(_add_lat_mag, 0.0f, 90.0f, 2, 5);
else if (_add_sel == 1) _add_editor.begin(_add_lon_mag, 0.0f, 180.0f, 3, 5);
else if (_add_sel == 2) { _kb_field = 2; openKb(_add_label, WAYPOINT_LABEL_LEN - 1); }
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
else { commitAddForm(); }
return true;
}
return true;
}
// Navigation view — any nav key returns to the list.
if (_mode == NAV) {
if (c == KEY_CANCEL || keyIsPrev(c) || keyIsNext(c)) { _mode = LIST; }
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
return true;
}
// List (row 0 is the synthetic "Trail start" when a trail exists; the final
// row is "+ Add by coords"). Cancel returns control to the trail views.
int n = wpListCount();
int total = n + 1; // + the "Add by coords" row
if (c == KEY_CANCEL) { _mode = OFF; return true; }
// drawList() reclamps _scroll from _sel every render.
if (c == KEY_UP) { _sel = (_sel > 0) ? _sel - 1 : total - 1; return true; }
if (c == KEY_DOWN) { _sel = (_sel < total - 1) ? _sel + 1 : 0; return true; }
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
if (c == KEY_ENTER) {
if (_sel == n) openAddForm(); // last row → open the add form
else _mode = NAV; // a waypoint / Trail-start row
return true;
}
feat(companion): live location sharing, Locator geofencing, trail auto-pause Squash merge of feat/location-beacon-alerts-autopause (v1.21). Features: - Live Location Sharing — broadcast position as movement-gated [LOC] messages to a channel or contact; live shares show as map pins with distance/bearing in Nearby Nodes and a status-bar indicator. [LOC] is parsed in DMs, channel messages and room messages; DM shares name the sender. - Locator (geofence) — arm a geofence around a saved waypoint or a person (live [LOC] or last-known position), alert on arrive/leave or near/far, with an optional homing beeper (gated to arrive/both modes). Arm from Tools > Locator, Nearby Nodes, or Waypoints; target picker lists favourites first, clearable via a "None" entry. Active target is drawn as a flag on the map. - One active target shared across Locator / Navigate / Map via a single resolver (resolvePersonPos / activeTargetPos) that prefers a live [LOC] share over the last-advertised GPS fix. - Follow live contacts — Navigate to a live-sharing contact follows them as they move and adds an ETA line; quick-share your own position from the Map. - Map & status-bar upgrades — home mini-map gets a north marker, scale tick, and a connected trail line (was disconnected dots); status line shows tracked-node count, an arrow + distance to the active Locator/Nav target (falling back to the nearest live-tracked contact); GPS fix icon in the top status bar, shown only on GPS boards with GPS enabled. - Trail auto-pause — recording freezes on stops (banking elapsed time, breaking the map line across the idle gap) and resumes on movement without ending the session. - Streaming trail simplification — GPS points are simplified in-stream via a fixed-corridor (Reumann-Witkam) pass tuned for fidelity: straight runs collapse to their endpoints, curves stay bounded to the Min-dist tolerance, so the 512-point buffer covers a far longer route than a flat point budget would suggest. - Collapsible Tools (Location / Comms / System sections, fold-in-place like Settings) and page-indicator icons on the home carousel. - Waypoint coordinate editor — add a waypoint by scroll-editing lat/lon digit by digit. Fixes: - Critical: low-heap hang and contact loss on RAM-tight builds. Halved message-history scrollback rings (recovering ~14 KB free heap) and made contacts/channels/prefs persistence atomic (temp file + rename), so an interrupted save can no longer corrupt or wipe the store. - Serial.write() bounded so a stalled USB host can't hang the device. - Nearby Nodes: live [LOC] senders respect the type filter, sort by shared position, and the list refreshes so live shares bubble up. - Map: live contacts are labelled before waypoints. - GPS status icon hidden when GPS is off in Settings. - Splash screen no longer truncates a pre-release tag's own dash (e.g. v1.21-rc1) when stripping the build's commit-hash suffix. - Null-guarded the Locator target picker; clamped loc-share channel index on load. Under the hood: - -Os size optimisation on the e-ink and GAT562 30S solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 19:04:21 +02:00
// Rename/Delete/Send/Locator apply to saved waypoints only — not Trail-start or Add.
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
if (c == KEY_CONTEXT_MENU && !selIsStart() && _sel != n &&
wpIndex() >= 0 && wpIndex() < _task->waypoints().count()) {
feat(companion): live location sharing, Locator geofencing, trail auto-pause Squash merge of feat/location-beacon-alerts-autopause (v1.21). Features: - Live Location Sharing — broadcast position as movement-gated [LOC] messages to a channel or contact; live shares show as map pins with distance/bearing in Nearby Nodes and a status-bar indicator. [LOC] is parsed in DMs, channel messages and room messages; DM shares name the sender. - Locator (geofence) — arm a geofence around a saved waypoint or a person (live [LOC] or last-known position), alert on arrive/leave or near/far, with an optional homing beeper (gated to arrive/both modes). Arm from Tools > Locator, Nearby Nodes, or Waypoints; target picker lists favourites first, clearable via a "None" entry. Active target is drawn as a flag on the map. - One active target shared across Locator / Navigate / Map via a single resolver (resolvePersonPos / activeTargetPos) that prefers a live [LOC] share over the last-advertised GPS fix. - Follow live contacts — Navigate to a live-sharing contact follows them as they move and adds an ETA line; quick-share your own position from the Map. - Map & status-bar upgrades — home mini-map gets a north marker, scale tick, and a connected trail line (was disconnected dots); status line shows tracked-node count, an arrow + distance to the active Locator/Nav target (falling back to the nearest live-tracked contact); GPS fix icon in the top status bar, shown only on GPS boards with GPS enabled. - Trail auto-pause — recording freezes on stops (banking elapsed time, breaking the map line across the idle gap) and resumes on movement without ending the session. - Streaming trail simplification — GPS points are simplified in-stream via a fixed-corridor (Reumann-Witkam) pass tuned for fidelity: straight runs collapse to their endpoints, curves stay bounded to the Min-dist tolerance, so the 512-point buffer covers a far longer route than a flat point budget would suggest. - Collapsible Tools (Location / Comms / System sections, fold-in-place like Settings) and page-indicator icons on the home carousel. - Waypoint coordinate editor — add a waypoint by scroll-editing lat/lon digit by digit. Fixes: - Critical: low-heap hang and contact loss on RAM-tight builds. Halved message-history scrollback rings (recovering ~14 KB free heap) and made contacts/channels/prefs persistence atomic (temp file + rename), so an interrupted save can no longer corrupt or wipe the store. - Serial.write() bounded so a stalled USB host can't hang the device. - Nearby Nodes: live [LOC] senders respect the type filter, sort by shared position, and the list refreshes so live shares bubble up. - Map: live contacts are labelled before waypoints. - GPS status icon hidden when GPS is off in Settings. - Splash screen no longer truncates a pre-release tag's own dash (e.g. v1.21-rc1) when stripping the build's commit-hash suffix. - Null-guarded the Locator target picker; clamped loc-share channel index on load. Under the hood: - -Os size optimisation on the e-ink and GAT562 30S solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 19:04:21 +02:00
_ctx.begin("Waypoint", 4);
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
_ctx.addItem("Rename");
_ctx.addItem("Delete");
_ctx.addItem("Send");
feat(companion): live location sharing, Locator geofencing, trail auto-pause Squash merge of feat/location-beacon-alerts-autopause (v1.21). Features: - Live Location Sharing — broadcast position as movement-gated [LOC] messages to a channel or contact; live shares show as map pins with distance/bearing in Nearby Nodes and a status-bar indicator. [LOC] is parsed in DMs, channel messages and room messages; DM shares name the sender. - Locator (geofence) — arm a geofence around a saved waypoint or a person (live [LOC] or last-known position), alert on arrive/leave or near/far, with an optional homing beeper (gated to arrive/both modes). Arm from Tools > Locator, Nearby Nodes, or Waypoints; target picker lists favourites first, clearable via a "None" entry. Active target is drawn as a flag on the map. - One active target shared across Locator / Navigate / Map via a single resolver (resolvePersonPos / activeTargetPos) that prefers a live [LOC] share over the last-advertised GPS fix. - Follow live contacts — Navigate to a live-sharing contact follows them as they move and adds an ETA line; quick-share your own position from the Map. - Map & status-bar upgrades — home mini-map gets a north marker, scale tick, and a connected trail line (was disconnected dots); status line shows tracked-node count, an arrow + distance to the active Locator/Nav target (falling back to the nearest live-tracked contact); GPS fix icon in the top status bar, shown only on GPS boards with GPS enabled. - Trail auto-pause — recording freezes on stops (banking elapsed time, breaking the map line across the idle gap) and resumes on movement without ending the session. - Streaming trail simplification — GPS points are simplified in-stream via a fixed-corridor (Reumann-Witkam) pass tuned for fidelity: straight runs collapse to their endpoints, curves stay bounded to the Min-dist tolerance, so the 512-point buffer covers a far longer route than a flat point budget would suggest. - Collapsible Tools (Location / Comms / System sections, fold-in-place like Settings) and page-indicator icons on the home carousel. - Waypoint coordinate editor — add a waypoint by scroll-editing lat/lon digit by digit. Fixes: - Critical: low-heap hang and contact loss on RAM-tight builds. Halved message-history scrollback rings (recovering ~14 KB free heap) and made contacts/channels/prefs persistence atomic (temp file + rename), so an interrupted save can no longer corrupt or wipe the store. - Serial.write() bounded so a stalled USB host can't hang the device. - Nearby Nodes: live [LOC] senders respect the type filter, sort by shared position, and the list refreshes so live shares bubble up. - Map: live contacts are labelled before waypoints. - GPS status icon hidden when GPS is off in Settings. - Splash screen no longer truncates a pre-release tag's own dash (e.g. v1.21-rc1) when stripping the build's commit-hash suffix. - Null-guarded the Locator target picker; clamped loc-share channel index on load. Under the hood: - -Os size optimisation on the e-ink and GAT562 30S solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 19:04:21 +02:00
_ctx.addItem("Set as target");
refactor(ui): reorganize Tools › Trail (popup, map, waypoints) Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 00:05:49 +02:00
return true;
}
return true;
}
};