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MeshCore-Solo/examples/companion_radio/ui-new/UITask.h

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#pragma once
#include <MeshCore.h>
#include <helpers/ui/DisplayDriver.h>
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#include <helpers/ui/UIScreen.h>
#include <helpers/SensorManager.h>
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#include <helpers/BaseSerialInterface.h>
#include <Arduino.h>
#include <helpers/sensors/LPPDataHelpers.h>
#ifndef LED_STATE_ON
#define LED_STATE_ON 1
#endif
#ifdef PIN_BUZZER
#include <helpers/ui/buzzer.h>
#endif
#ifdef PIN_VIBRATION
#include <helpers/ui/GenericVibration.h>
#endif
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#include "../AbstractUITask.h"
#include "../NodePrefs.h"
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class UITask : public AbstractUITask {
DisplayDriver* _display;
SensorManager* _sensors;
#ifdef PIN_BUZZER
genericBuzzer buzzer;
#endif
#ifdef PIN_VIBRATION
GenericVibration vibration;
#endif
unsigned long _next_refresh, _auto_off;
NodePrefs* _node_prefs;
char _alert[80];
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unsigned long _alert_expiry;
int _msgcount;
int _room_unread;
int _last_notif_ch_idx;
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unsigned long ui_started_at, next_batt_chck;
uint16_t _batt_mv; // EMA-filtered battery voltage
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int next_backlight_btn_check = 0;
#ifdef PIN_STATUS_LED
int led_state = 0;
int next_led_change = 0;
int last_led_increment = 0;
#endif
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#ifdef PIN_USER_BTN_ANA
unsigned long _analogue_pin_read_millis = millis();
#endif
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UIScreen* splash;
UIScreen* home;
UIScreen* settings;
UIScreen* quick_msg;
UIScreen* tools_screen;
UIScreen* ringtone_edit;
UIScreen* bot_screen;
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UIScreen* curr;
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void userLedHandler();
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// Button action handlers
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char checkDisplayOn(char c);
char handleLongPress(char c);
char handleDoubleClick(char c);
char handleTripleClick(char c);
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void setCurrScreen(UIScreen* c);
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public:
UITask(mesh::MainBoard* board, BaseSerialInterface* serial) : AbstractUITask(board, serial), _display(NULL), _sensors(NULL), _node_prefs(NULL) {
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next_batt_chck = _next_refresh = 0;
ui_started_at = 0;
_batt_mv = 0;
_msgcount = _room_unread = 0;
_last_notif_ch_idx = -1;
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curr = NULL;
}
void begin(DisplayDriver* display, SensorManager* sensors, NodePrefs* node_prefs);
NodePrefs* getNodePrefs() const { return _node_prefs; }
uint16_t getBattMilliVolts() const { return _batt_mv > 0 ? _batt_mv : AbstractUITask::getBattMilliVolts(); }
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void gotoHomeScreen() { setCurrScreen(home); }
void gotoSettingsScreen();
void gotoQuickMsgScreen();
void gotoToolsScreen();
void gotoRingtoneEditor();
void gotoBotScreen();
void playMelody(const char* melody);
void stopMelody();
bool isMelodyPlaying();
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void showAlert(const char* text, int duration_millis);
void addChannelMsg(uint8_t channel_idx, const char* text) override;
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int getMsgCount() const { return _msgcount; }
int getChannelUnreadCount() const;
int getRoomUnreadCount() const { return _room_unread; }
void clearRoomUnread() { _room_unread = 0; }
bool hasDisplay() const { return _display != NULL; }
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bool isButtonPressed() const;
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bool isBuzzerQuiet() {
#ifdef PIN_BUZZER
return buzzer.isQuiet();
#else
return true;
#endif
}
void toggleBuzzer();
void cycleBuzzerMode(); // ON → OFF → Auto → ON
int getBuzzerMode(); // 0=ON, 1=OFF, 2=Auto
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bool getGPSState();
void toggleGPS();
void applyBrightness();
void setBrightnessLevel(uint8_t level);
uint8_t getBrightnessLevel() const { return _node_prefs ? _node_prefs->display_brightness : 2; }
void setBuzzerVolumeLevel(uint8_t level);
uint8_t getBuzzerVolume() const { return _node_prefs ? _node_prefs->buzzer_volume : 4; }
void applyTxPower();
void applyGPSInterval();
uint32_t autoOffMillis() const {
if (!_node_prefs || _node_prefs->auto_off_secs == 0) return 0;
return (uint32_t)_node_prefs->auto_off_secs * 1000UL;
}
// from AbstractUITask
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void msgRead(int msgcount) override;
void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount, uint8_t contact_type = 0) override;
void notify(UIEventType t = UIEventType::none) override;
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void loop() override;
void shutdown(bool restart = false);
};