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https://github.com/MarekZegare4/MeshCore-Solo.git
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57 lines
2.7 KiB
C++
57 lines
2.7 KiB
C++
#pragma once
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#include <cstdint>
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// Phase 3: per-instance "salt" for the sim build.
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//
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// The two-companion-radio + one-repeater browser demo loads the SAME
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// compiled companion_radio.wasm/js twice (see build_wasm.sh -- there is no
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// separate "instance A" vs "instance B" build, by design: MODULARIZE gives
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// each MeshCoreSim() call its own independent globals/linear memory, so one
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// binary genuinely serves both roles). That means nothing can be baked in
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// at compile time to tell the two apart -- any per-instance difference has
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// to come from the host page, passed in as a plain JS value on the Module
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// config object *before* that instance's factory promise resolves (e.g.
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// MeshCoreSim({ simInstanceTag: 'A' })), and read back from C++ only at
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// *runtime* (never at static-init time -- global C++ constructors run
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// before any JS-supplied Module config is reachable from generated code,
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// confirmed by a standalone getenv()-via-Module.ENV experiment during this
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// phase that came back null; Module.arguments/argv has the same timing
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// problem for the same reason). Every call site below only ever runs from
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// setup()-time code (never a global/static initializer), so this is safe.
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//
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// Used for two unrelated purposes that both care about the two instances
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// NOT looking identical to each other:
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// 1. SimRNG::begin() / SimRadio::getRngSeed() -- without this, two
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// instances started in the same browser tick could produce the exact
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// same seed (same wall-clock second, same `rand()` state, and often
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// the same `this` pointer value across independent-but-identically-
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// laid-out linear memories), which would hand both simulated devices
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// the same Ed25519 identity. Mixing in a per-instance tag makes that
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// collision a non-issue regardless of whether the timing/address
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// coincidence happens.
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// 2. SimFS.h's sim_fs_mount_idbfs() namespacing the real IndexedDB
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// database per instance so instance A/B don't silently share
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// persisted storage on a page reload (see the long comment there).
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//
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// Native (and any wasm build that never sets simInstanceTag) gets salt 0,
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// i.e. exactly the pre-Phase-3 behavior -- single-instance builds are
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// unaffected.
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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inline uint32_t sim_instance_salt() {
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return (uint32_t)EM_ASM_INT({
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var t = (typeof Module !== 'undefined' && Module['simInstanceTag']) ? Module['simInstanceTag'] : '';
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var h = 2166136261; // FNV-1a, plain JS numbers (>>> 0 keeps it unsigned 32-bit)
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for (var i = 0; i < t.length; i++) {
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h = h ^ t.charCodeAt(i);
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h = (h * 16777619) >>> 0;
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}
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return h >>> 0;
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});
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}
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#else
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inline uint32_t sim_instance_salt() { return 0; }
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#endif
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