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MeshCore-Solo/examples/companion_radio/ui-new/PopupMenu.h
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#pragma once
#include <helpers/ui/DisplayDriver.h>
#include <Arduino.h>
// Generic scrollable popup menu overlay.
// Caller owns item string lifetimes — addItem() stores const char* pointers.
// Navigation wraps around: up from first item goes to last, and vice versa.
struct PopupMenu {
static const int PM_MAX_ITEMS = 16;
static const int PM_BX = 12;
static const int PM_BY = 10;
static const int PM_BW = 104;
static const int PM_ITEM_H = 10;
const char* _items[PM_MAX_ITEMS];
int _count;
int _sel;
int _scroll;
int _visible;
bool active;
const char* _title;
enum Result { NONE, SELECTED, CANCELLED };
PopupMenu() : _count(0), _sel(0), _scroll(0), _visible(3), active(false), _title(nullptr) {}
void begin(const char* title, int visible = 3) {
_count = 0; _sel = 0; _scroll = 0;
_visible = visible; active = true; _title = title;
}
void addItem(const char* item) {
if (_count < PM_MAX_ITEMS) _items[_count++] = item;
}
int render(DisplayDriver& display) {
int vis = (_count < _visible) ? _count : _visible;
int bh = 12 + vis * PM_ITEM_H;
display.setColor(DisplayDriver::DARK);
display.fillRect(PM_BX, PM_BY, PM_BW, bh);
display.setColor(DisplayDriver::LIGHT);
display.drawRect(PM_BX, PM_BY, PM_BW, bh);
display.setCursor(PM_BX + 4, PM_BY + 1);
display.print(_title);
display.fillRect(PM_BX, PM_BY + 10, PM_BW, 1);
if (_scroll > 0)
{ display.setCursor(PM_BX + PM_BW - 7, PM_BY + 1); display.print("^"); }
if (_scroll + vis < _count)
{ display.setCursor(PM_BX + PM_BW - 7, PM_BY + 2 + vis * PM_ITEM_H); display.print("v"); }
for (int i = 0; i < vis && (_scroll + i) < _count; i++) {
int idx = _scroll + i;
int py = PM_BY + 12 + i * PM_ITEM_H;
if (idx == _sel) {
display.setColor(DisplayDriver::LIGHT);
display.fillRect(PM_BX + 1, py - 1, PM_BW - 2, PM_ITEM_H);
display.setColor(DisplayDriver::DARK);
} else {
display.setColor(DisplayDriver::LIGHT);
}
display.setCursor(PM_BX + 4, py);
display.print(_items[idx]);
}
display.setColor(DisplayDriver::LIGHT);
return 50;
}
Result handleInput(char c) {
if (_count == 0) { active = false; return CANCELLED; }
if (c == KEY_UP) {
_sel = (_sel > 0) ? _sel - 1 : _count - 1;
if (_sel < _scroll) _scroll = _sel;
else if (_sel == _count - 1 && _count > _visible) _scroll = _count - _visible;
return NONE;
}
if (c == KEY_DOWN) {
_sel = (_sel < _count - 1) ? _sel + 1 : 0;
if (_sel >= _scroll + _visible) _scroll = _sel - _visible + 1;
else if (_sel == 0) _scroll = 0;
return NONE;
}
if (c == KEY_ENTER) { active = false; return SELECTED; }
if (c == KEY_CANCEL || c == KEY_CONTEXT_MENU) { active = false; return CANCELLED; }
return NONE;
}
int selectedIndex() const { return _sel; }
};