feat(ui-lvgl): grid and scale bar under the map

A square grid drawn under the tiles (map, Nodes map, Home minimap), its step
a round distance for the zoom in metric or imperial units, with a scale bar
one step long; gives position and scale where no tile is loaded. The
missing-tiles hint moves up, off own position.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Jakub
2026-09-27 09:39:37 +02:00
co-authored by Claude Opus 5.5
parent ad890a49f6
commit 00e961ca63
3 changed files with 102 additions and 3 deletions
+3 -1
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@@ -247,7 +247,9 @@ Ideas to come back to (2026-09-26):
as 0-byte files.
- [ ] Area manager: named list of downloaded areas (regenerate, delete),
a draggable frame to pick an area instead of the visible screen.
- [ ] A grid (scale) under the map where there are no tiles.
- [x] A grid under the map (and the minimap), its step a round distance in
the metric / imperial unit, with a scale bar: position and scale where
no tile is loaded.
- [ ] Vector maps: spike first (own compact format from OSM, roads / trails
/ water / forest, no labels; measure render time).