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feat(ui-lvgl): grid and scale bar under the map
A square grid drawn under the tiles (map, Nodes map, Home minimap), its step a round distance for the zoom in metric or imperial units, with a scale bar one step long; gives position and scale where no tile is loaded. The missing-tiles hint moves up, off own position. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -247,7 +247,9 @@ Ideas to come back to (2026-09-26):
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as 0-byte files.
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- [ ] Area manager: named list of downloaded areas (regenerate, delete),
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a draggable frame to pick an area instead of the visible screen.
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- [ ] A grid (scale) under the map where there are no tiles.
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- [x] A grid under the map (and the minimap), its step a round distance in
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the metric / imperial unit, with a scale bar: position and scale where
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no tile is loaded.
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- [ ] Vector maps: spike first (own compact format from OSM, roads / trails
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/ water / forest, no labels; measure render time).
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