refactor(ui): align screens to the documented UI conventions

Audit pass against docs/design/solo_ui_framework.md, converging deviations:

- prev/next: replace hand-rolled (c == KEY_LEFT || c == KEY_PREV) with
  keyIsPrev()/keyIsNext() in QuickMsgScreen, RingtoneEditor, TrailScreen,
  FullscreenMsgView. Two were real rotary-encoder gaps, not just style:
  NearbyScreen's filter and WaypointsView's hemisphere toggle used raw
  KEY_LEFT/RIGHT with no encoder twin, so the encoder couldn't drive them.
- NearbyScreen's list right column used a manual setCursor(width -
  getTextWidth(...)) instead of the existing drawTextRightAlign() helper
  (which also UTF-8-translates) — now uses it, like Diagnostics/Repeater.
- RepeaterScreen hand-rolled the whole drawList skeleton (scroll clamp +
  reserve + row loop + indicator); collapsed onto drawList().

No D-pad behaviour change; more uniform encoder support. Net -19 lines.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
MarekZegare4
2026-06-29 18:01:29 +02:00
co-authored by Claude Opus 4.8
parent e44df01b9b
commit 089048a036
7 changed files with 20 additions and 39 deletions
@@ -156,8 +156,8 @@ struct FullscreenMsgView {
Result handleInput(char c) {
if (c == KEY_UP) { if (scroll > 0) scroll--; return NONE; }
if (c == KEY_DOWN) { if (scroll < _max_scroll) scroll++; return NONE; }
if (c == KEY_LEFT) return NEXT;
if (c == KEY_RIGHT) return PREV;
if (keyIsPrev(c)) return NEXT; // page between messages (encoder too)
if (keyIsNext(c)) return PREV;
if (c == KEY_CONTEXT_MENU) return REPLY;
if (c == KEY_ENTER || c == KEY_CANCEL) return CLOSE;
return NONE;