refactor(ui): align screens to the documented UI conventions

Audit pass against docs/design/solo_ui_framework.md, converging deviations:

- prev/next: replace hand-rolled (c == KEY_LEFT || c == KEY_PREV) with
  keyIsPrev()/keyIsNext() in QuickMsgScreen, RingtoneEditor, TrailScreen,
  FullscreenMsgView. Two were real rotary-encoder gaps, not just style:
  NearbyScreen's filter and WaypointsView's hemisphere toggle used raw
  KEY_LEFT/RIGHT with no encoder twin, so the encoder couldn't drive them.
- NearbyScreen's list right column used a manual setCursor(width -
  getTextWidth(...)) instead of the existing drawTextRightAlign() helper
  (which also UTF-8-translates) — now uses it, like Diagnostics/Repeater.
- RepeaterScreen hand-rolled the whole drawList skeleton (scroll clamp +
  reserve + row loop + indicator); collapsed onto drawList().

No D-pad behaviour change; more uniform encoder support. Net -19 lines.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
MarekZegare4
2026-06-29 18:01:29 +02:00
parent e44df01b9b
commit 089048a036
7 changed files with 20 additions and 39 deletions

View File

@@ -143,8 +143,8 @@ public:
if (_action_menu.active) {
// LEFT/RIGHT cycles the focused value — only meaningful in the Settings
// submenu; the popup stays open so the user can keep tapping.
if (c == KEY_LEFT || c == KEY_RIGHT || c == KEY_PREV || c == KEY_NEXT) {
int dir = (c == KEY_RIGHT || c == KEY_NEXT) ? 1 : -1;
if (keyIsPrev(c) || keyIsNext(c)) {
int dir = keyIsNext(c) ? 1 : -1;
int idx = _action_menu.selectedIndex();
if (idx >= 0 && idx < _act_count && _menu_level == ML_SETTINGS)
cycleSetting((ActionId)_act_map[idx], dir);
@@ -207,8 +207,8 @@ public:
}
if (c == KEY_CONTEXT_MENU) { openActionMenu(); return true; }
if (c == KEY_LEFT || c == KEY_PREV) { _view = (uint8_t)((_view + V_COUNT - 1) % V_COUNT); return true; }
if (c == KEY_RIGHT || c == KEY_NEXT) { _view = (uint8_t)((_view + 1) % V_COUNT); return true; }
if (keyIsPrev(c)) { _view = (uint8_t)((_view + V_COUNT - 1) % V_COUNT); return true; }
if (keyIsNext(c)) { _view = (uint8_t)((_view + 1) % V_COUNT); return true; }
if (_view == V_SUMMARY && c == KEY_UP) {
_summary_scroll = (_summary_scroll > 0) ? _summary_scroll - 1 : _summary_max_scroll;
return true;