refactor(ui): align screens to the documented UI conventions

Audit pass against docs/design/solo_ui_framework.md, converging deviations:

- prev/next: replace hand-rolled (c == KEY_LEFT || c == KEY_PREV) with
  keyIsPrev()/keyIsNext() in QuickMsgScreen, RingtoneEditor, TrailScreen,
  FullscreenMsgView. Two were real rotary-encoder gaps, not just style:
  NearbyScreen's filter and WaypointsView's hemisphere toggle used raw
  KEY_LEFT/RIGHT with no encoder twin, so the encoder couldn't drive them.
- NearbyScreen's list right column used a manual setCursor(width -
  getTextWidth(...)) instead of the existing drawTextRightAlign() helper
  (which also UTF-8-translates) — now uses it, like Diagnostics/Repeater.
- RepeaterScreen hand-rolled the whole drawList skeleton (scroll clamp +
  reserve + row loop + indicator); collapsed onto drawList().

No D-pad behaviour change; more uniform encoder support. Net -19 lines.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
MarekZegare4
2026-06-29 18:01:29 +02:00
co-authored by Claude Opus 4.8
parent e44df01b9b
commit 089048a036
7 changed files with 20 additions and 39 deletions
@@ -309,7 +309,7 @@ public:
if (c == KEY_CANCEL) { _mode = OFF; return true; }
if (c == KEY_UP) { _add_sel = (_add_sel > 0) ? _add_sel - 1 : 3; return true; }
if (c == KEY_DOWN) { _add_sel = (_add_sel < 3) ? _add_sel + 1 : 0; return true; }
if (c == KEY_LEFT || c == KEY_RIGHT) {
if (keyIsPrev(c) || keyIsNext(c)) {
if (_add_sel == 0) _add_lat_neg = !_add_lat_neg; // N <-> S
else if (_add_sel == 1) _add_lon_neg = !_add_lon_neg; // E <-> W
return true;