feat(ui): scalable mini-icons; delivery markers scale with font

Landscape e-ink renders text at 2×, but the delivery markers were drawn at a
fixed ~5px and looked tiny. Standardise small procedural glyphs into a reusable
mini-icon facility in icons.h:
- miniIconScale() derives 1×/2×/… from getLineHeight() (8px line = 1×).
- miniIconDraw() renders a compact bitmap (1 byte/row, bit=pixel) scaled and
  vertically centred; miniIconDotRow() draws the scaled pending-dots row.
- ICON_CHECK / ICON_CROSS bitmaps; adding a new status icon is now a bitmap +
  one draw call.
drawAckGlyph() routes through these, so ✓ / ✗ / dots scale with the font on all
displays.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
MarekZegare4
2026-06-14 15:27:33 +02:00
co-authored by Claude Opus 4.8
parent 606fbbe243
commit 09b56ad87e
2 changed files with 53 additions and 23 deletions
+46
View File
@@ -1,6 +1,52 @@
#pragma once
#include <stdint.h>
#include <helpers/ui/DisplayDriver.h>
// ── Scalable mini-icons ──────────────────────────────────────────────────────
// Small procedural glyphs (delivery markers, etc.) authored on a 1× pixel grid
// and scaled to the current font, so they stay legible on large-font layouts
// (e.g. landscape e-ink renders text at 2×). Distinct from the XBM page icons
// further down, which are fixed-size full bitmaps drawn via drawXbm().
//
// To add a mini-icon:
// 1. Define a bitmap: H rows top→bottom, one byte per row, bit (1<<col) set =
// filled pixel (width must be ≤ 8).
// 2. Draw it with miniIconDraw(display, x, topY, BITMAP, width, height).
// Scaling is automatic — no per-display handling needed.
// Pixel scale from the font: 1× on an 8px OLED line, 2× on a 16px landscape
// e-ink line, etc. Bitmaps are authored on the 1× grid.
inline int miniIconScale(DisplayDriver& d) {
int s = d.getLineHeight() / 8;
return s < 1 ? 1 : s;
}
// Draw a w×h (w ≤ 8) bitmap with the current ink colour, scaled by the font and
// vertically centred in the text line that starts at top_y.
inline void miniIconDraw(DisplayDriver& d, int x, int top_y,
const uint8_t* rows, int w, int h) {
const int s = miniIconScale(d);
int y = top_y + (d.getLineHeight() - h * s) / 2;
if (y < top_y) y = top_y;
for (int r = 0; r < h; r++)
for (int c = 0; c < w; c++)
if (rows[r] & (1 << c)) d.fillRect(x + c * s, y + r * s, s, s);
}
// Horizontal row of `count` square dots (scaled, vertically centred). Used by
// the "awaiting ACK" marker, where the dot count = number of send attempts.
inline void miniIconDotRow(DisplayDriver& d, int x, int top_y, int count) {
const int s = miniIconScale(d);
const int dot = 2 * s, pitch = 3 * s; // 2px dot + 1px gap, scaled
int y = top_y + (d.getLineHeight() - dot) / 2;
if (y < top_y) y = top_y;
for (int i = 0; i < count; i++) d.fillRect(x + i * pitch, y, dot, dot);
}
// Mini-icon bitmaps (authored on the 1× grid).
static const uint8_t ICON_CHECK[4] = { 0x10, 0x08, 0x05, 0x02 }; // ✓ 5×4
static const uint8_t ICON_CROSS[4] = { 0x09, 0x06, 0x06, 0x09 }; // ✗ 4×4
// 'meshcore', 128x13px
static const uint8_t meshcore_logo [] = {