refactor(eink): Text size and Icon size as schema settings, on opt-in builds only

Review follow-up:

- The rows exist only where the build asks for them: Text size with
  EINK_FONT_SCALE, Icon size with STATUS_ICON_SCALE. The stock 2.13", the
  portrait builds and the L2 don't get them -- their screens are laid out
  for one cell size. The text override also applies in landscape only.
- Stored in NodePrefs (ui_text_scale, ui_icon_scale) instead of a
  /ui_scale file, as rows in the schema's Display section: the usual row,
  save path and factory reset, and console keys display.text.size /
  display.icon.size. The hand-written Settings rows and the load/save code
  are gone; UITask::applyUiScale() applies the prefs at boot and on change
  (applyDisplayPrefs). On opt-in builds ui_text_scale starts at the
  build's EINK_FONT_SCALE (DataStore sanitize), so the row shows the scale
  in use.
- EINK_FONT_SCALE, when set, now scales whichever landscape font the build
  picks (the 6x9, or the EINK_LARGE_FONT one); unset, it is stock as before.
- setUiScale() skips the re-layout and full redraw when nothing changed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
pmow
2026-10-10 16:36:39 -10:00
co-authored by Claude Opus 5.5
parent c06b394144
commit 13531dd2ce
11 changed files with 74 additions and 114 deletions
+12 -52
View File
@@ -2063,7 +2063,7 @@ void UITask::begin(DisplayDriver* display, SensorManager* sensors, NodePrefs* no
applyBrightness();
applyRotation();
applyFullRefreshInterval();
loadUiScale(); // Settings > Display > Text size / Icon size
applyUiScale(); // Settings > Display > Text size / Icon size
applyAllGpioModes(); // restore persisted pin modes to hardware before any UI/bot use
// Locked above (a PIN, or the cover closed) before Home existed to be told.
if (_locked) syncLockToHome();
@@ -4163,57 +4163,17 @@ void UITask::applyFullRefreshInterval() {
}
}
// Text size and Icon size (Settings > Display), in their own /ui_scale file --
// [text pixel scale (0 = build default), icon scale (0 = Auto)] -- so the
// NodePrefs schema is untouched.
static const char* UI_SCALE_FILE = "/ui_scale";
static const uint8_t UI_TEXT_SCALE_MAX = 5;
void UITask::loadUiScale() {
uint8_t b[2] = { 0, statusIconScaleSetting() };
DataStore* ds = the_mesh.getDataStore();
if (ds) {
File f = ds->openRead(UI_SCALE_FILE);
if (f) {
f.read(b, 2);
f.close();
}
}
_ui_font_scale = b[0] <= UI_TEXT_SCALE_MAX ? b[0] : 0;
if (b[1] <= STATUS_ICON_SCALE_MAX) statusIconScaleSetting() = b[1];
if (_display != NULL && _ui_font_scale) _display->setUiScale(_ui_font_scale);
}
void UITask::saveUiScale() {
DataStore* ds = the_mesh.getDataStore();
if (!ds) return;
File f = ds->openWrite(UI_SCALE_FILE);
if (f) {
uint8_t b[2] = { _ui_font_scale, statusIconScaleSetting() };
f.write(b, 2);
f.close();
}
}
uint8_t UITask::getUiFontScale() const {
return _display != NULL ? (uint8_t)_display->pixelScale() : 1;
}
void UITask::setUiFontScale(uint8_t s) {
if (s < 1 || s > UI_TEXT_SCALE_MAX) s = 1;
_ui_font_scale = s;
if (_display != NULL) _display->setUiScale(s);
_next_refresh = 0;
saveUiScale();
}
uint8_t UITask::getStatusIconScale() const { return statusIconScaleSetting(); }
void UITask::setStatusIconScale(uint8_t s) {
if (s > STATUS_ICON_SCALE_MAX) s = 0;
statusIconScaleSetting() = s;
_next_refresh = 0; // the frame differs, so it's redrawn
saveUiScale();
// Text size and Icon size (Settings > Display, NodePrefs ui_text_scale /
// ui_icon_scale), on the builds that offer them. Elsewhere the fields stay 0:
// the build's font scale and Auto icons, as stock.
void UITask::applyUiScale() {
if (!_node_prefs) return;
#ifdef EINK_FONT_SCALE
if (_display != NULL) _display->setUiScale(_node_prefs->ui_text_scale);
#endif
#if STATUS_ICONS_SCALED
statusIconScaleSetting() = _node_prefs->ui_icon_scale;
#endif
}
void UITask::applySoundPrefs() {