feat(route): path editor with out-and-back trace and a kept route; map markers as one drawn layer

Core: PathEditor (UiCore::route) loads, edits, traces and saves the route to
a contact; MyMesh::sendTrace over an explicit route with per-hop SNRs,
setContactPath / setContactPinned. A route can be kept
(CONTACT_FLAG_ROUTE_PINNED, ContactInfo::flags bit 4): a path heard from the
node doesn't replace it and the last DM resend doesn't drop it.

ui-lvgl: Route screen (node detail), repeater picker by distance, picking
hops by tapping the nodes map (numbered badges, line, Undo / Done). The
map's markers are one drawn layer with hit-testing and name decluttering
instead of three objects per node.

ui-new: Path / trace view in the Nodes action menu; Add reuses the list
filtered to repeaters.

First cut: built for L2 LVGL, L1 OLED and L1 e-ink, tried on L2 only.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
Jakub
2026-10-13 10:18:05 +02:00
co-authored by Claude Sonnet 5.5
parent c180814960
commit 140ea7c008
17 changed files with 1306 additions and 76 deletions
+5 -1
View File
@@ -12,7 +12,7 @@ static NearbyModel::Entry s_node; // the node open in SCR_NODE (a copy: the li
// Its info card's values (UITask::_node_info is the card).
static lv_obj_t *s_nd_type, *s_nd_status, *s_nd_dist, *s_nd_pos, *s_nd_heard, *s_nd_signal, *s_nd_id;
enum : uint8_t { NODE_MSG, NODE_PING, NODE_FAV, NODE_ADD, NODE_DELETE, NODE_NAV, NODE_ADMIN, NODE_WAYPOINT, NODE_PIN,
NODE_RESET_PATH, NODE_SHARE };
NODE_RESET_PATH, NODE_SHARE, NODE_ROUTE };
static void onNearbyChip(lv_event_t* e) { s_ui->setNearbyFilter((uint8_t)(uintptr_t)lv_event_get_user_data(e)); }
static void onNearbySort(lv_event_t* e) { (void)e; s_ui->toggleNearbySort(); }
@@ -358,6 +358,7 @@ void UITask::buildNode() {
nodeFavText();
if (contact && e.has_key) actionRow(g, UI_SYMBOL_TACK " Pin to Home", onNodeAction, (void*)(uintptr_t)NODE_PIN);
ContactInfo* ci = (contact && e.has_key) ? the_mesh.lookupContactByPubKey(e.pub_key, PUB_KEY_SIZE) : nullptr;
if (ci) actionRow(g, UI_SYMBOL_ROUTE " Route and trace", onNodeAction, (void*)(uintptr_t)NODE_ROUTE);
if (ci && contactctl::hasPath(*ci))
_node_path_lbl = actionRow(g, LV_SYMBOL_REFRESH " Reset path", onNodeAction, (void*)(uintptr_t)NODE_RESET_PATH);
if (ci) actionRow(g, LV_SYMBOL_UPLOAD " Share with nodes in range", onNodeAction, (void*)(uintptr_t)NODE_SHARE);
@@ -524,6 +525,9 @@ void UITask::nodeAction(uint8_t action) {
refreshNode();
}
break;
case NODE_ROUTE:
showRoute(e.pub_key);
break;
case NODE_SHARE:
showToast(contactctl::share(e.pub_key) ? "Sent to nodes in range" : "No advert saved to send");
break;