feat(route): path editor with out-and-back trace and a kept route; map markers as one drawn layer

Core: PathEditor (UiCore::route) loads, edits, traces and saves the route to
a contact; MyMesh::sendTrace over an explicit route with per-hop SNRs,
setContactPath / setContactPinned. A route can be kept
(CONTACT_FLAG_ROUTE_PINNED, ContactInfo::flags bit 4): a path heard from the
node doesn't replace it and the last DM resend doesn't drop it.

ui-lvgl: Route screen (node detail), repeater picker by distance, picking
hops by tapping the nodes map (numbered badges, line, Undo / Done). The
map's markers are one drawn layer with hit-testing and name decluttering
instead of three objects per node.

ui-new: Path / trace view in the Nodes action menu; Add reuses the list
filtered to repeaters.

First cut: built for L2 LVGL, L1 OLED and L1 e-ink, tried on L2 only.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
Jakub
2026-10-13 10:18:05 +02:00
co-authored by Claude Sonnet 5.5
parent c180814960
commit 140ea7c008
17 changed files with 1306 additions and 76 deletions
+28 -1
View File
@@ -112,6 +112,23 @@ public:
void mapCenterOnMe();
void mapPan(int dx, int dy);
void mapOpenMarker(int idx);
// Node detail > Route (RouteScreen.h) and picking its hops on the map
void showRoute(const uint8_t* pub_key);
void buildRoute();
void routeRebuild();
void routeStatus();
void routePoll();
void routeAct(uint8_t act);
void routeOp(int code);
void showRoutePick();
void buildRoutePick();
void routePick(int row);
void routeMapTap(const uint8_t* pub_key, uint8_t type);
void routeMapDone();
void routeMapRefresh();
void routeMapUndo();
void routeMapFrame();
void buildRouteBar(lv_obj_t* body);
void mapDownloadPopup();
// Map areas (MapAreas.h)
void areaBuildLayer(lv_obj_t* body);
@@ -347,7 +364,7 @@ public:
void openAdminFor(const ContactInfo& ci, bool from_picker) { (void)from_picker; openAdmin(ci.id.pub_key); }
private:
enum Screen : uint8_t { SCR_HOME, SCR_CHATS, SCR_CONTACTS, SCR_THREAD, SCR_SETTINGS, SCR_NEARBY, SCR_NODE, SCR_MAP, SCR_WIFI, SCR_SETTINGS_NAV, SCR_CLOCK, SCR_RADIO, SCR_CHANNEL_EDIT, SCR_ADMIN, SCR_BOT, SCR_DIAG, SCR_COMPASS, SCR_SCOPES, SCR_REPEATER, SCR_MELODY, SCR_QUICK, SCR_ADMIN_PICK, SCR_OTA, SCR_STORAGE, SCR_GPS, SCR_BATT };
enum Screen : uint8_t { SCR_HOME, SCR_CHATS, SCR_CONTACTS, SCR_THREAD, SCR_SETTINGS, SCR_NEARBY, SCR_NODE, SCR_MAP, SCR_WIFI, SCR_SETTINGS_NAV, SCR_CLOCK, SCR_RADIO, SCR_CHANNEL_EDIT, SCR_ADMIN, SCR_BOT, SCR_DIAG, SCR_COMPASS, SCR_SCOPES, SCR_REPEATER, SCR_MELODY, SCR_QUICK, SCR_ADMIN_PICK, SCR_OTA, SCR_STORAGE, SCR_GPS, SCR_BATT, SCR_ROUTE, SCR_ROUTE_PICK };
void buildStatusBar();
void refreshStatusBar();
@@ -407,6 +424,7 @@ private:
void refreshScanPopup();
void buildMap();
void layoutMap();
void layoutMapMarks(double left, double top, int w, int h);
void mapLoop();
void rebuildMapMarkers();
void rebuildNodeMarkers();
@@ -610,6 +628,15 @@ private:
lv_obj_t* _node_delete_lbl = nullptr;
lv_obj_t* _node_path_lbl = nullptr;
bool _node_from_map = false;
lv_obj_t* _route_status = nullptr; // Route screen (RouteScreen.h)
lv_obj_t* _route_list = nullptr;
lv_obj_t* _route_trace_btn = nullptr;
lv_obj_t* _route_pin_btn = nullptr;
uint8_t _route_shown_state = 255;
uint32_t _next_route_ms = 0;
bool _route_pick = false; // the nodes map taps repeaters into the route
lv_obj_t* _route_bar = nullptr;
lv_obj_t* _route_lbl = nullptr;
// Map (SCR_MAP): view centre in fractional tile coords at zoom _map_z
double _map_cx = 0, _map_cy = 0;