Unread badges per category + context menu stays open on action

- newMsg() now takes contact_type; room server messages (ADV_TYPE_ROOM)
  tracked separately in _room_unread; DM badge = msgCount - roomUnread
- MODE_SELECT shows unread badges for all 3 rows: DM, Channels, Rooms
- Room unread cleared when user opens Room Servers list or msgRead(0)
- Channel context menu: ENTER performs action but stays open; only
  CANCEL (Back button) closes it so user can see the updated state

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Jakub
2026-05-13 21:09:47 +02:00
co-authored by Claude Sonnet 4.6
parent 1a1cda4a1a
commit 158bbf74c8
4 changed files with 22 additions and 9 deletions
+1 -1
View File
@@ -40,7 +40,7 @@ public:
void enableSerial() { _serial->enable(); }
void disableSerial() { _serial->disable(); }
virtual void msgRead(int msgcount) = 0;
virtual void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount) = 0;
virtual void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount, uint8_t contact_type = 0) = 0;
virtual void notify(UIEventType t = UIEventType::none) = 0;
virtual void addChannelMsg(uint8_t channel_idx, const char* text) {}
virtual void loop() = 0;