diff --git a/docs/solo_features/tools_screen/tools_screen.md b/docs/solo_features/tools_screen/tools_screen.md index da260945..a38019f1 100644 --- a/docs/solo_features/tools_screen/tools_screen.md +++ b/docs/solo_features/tools_screen/tools_screen.md @@ -241,7 +241,7 @@ Navigate with **UP/DOWN**, change a value with **LEFT/RIGHT** (or **Enter**); ** **Following a person.** With a **live-contact** target, the geofence tracks the distance *between you and them* using their latest shared position, so it works even while both of you move. If they stop sharing (their share goes stale), evaluation pauses until a fresh position arrives — it never alerts on an outdated fix. Only contacts whose shares are **DM-verified** can be targeted (a channel share carries no stable identity to lock onto). -**Proximity beeper.** With **Beeper** on, the device also ticks while you're inside the radius and **shortens the gap between ticks the closer you get to the target** — slow near the edge, rapid near the centre — like a homing beeper guiding you to the exact spot. It's silent outside the radius and respects the buzzer mute (**Settings › Sound › Buzzer**). It works independently of the arrive/leave alert, so you can use either or both. +**Proximity beeper.** With **Beeper** on, the device also ticks while you're inside the radius and **shortens the gap between ticks the closer you get to the target** — slow near the edge, rapid near the centre — like a homing beeper guiding you to the exact spot. It's silent outside the radius. Because the beeper is its own opt-in toggle, turning it on **overrides the global buzzer mute** (**Settings › Sound › Buzzer**) — it's an explicit "I want to hear this". It works independently of the arrive/leave crossing alert (which does follow the mute), so you can use either or both. > [!TIP] > Mark the spot first with **Tools › Trail → Hold Enter → Mark here** (or **+ Add by coords**), then set it as the Geo Alert target. diff --git a/examples/companion_radio/ui-new/UITask.cpp b/examples/companion_radio/ui-new/UITask.cpp index a9fd2f74..54b38257 100644 --- a/examples/companion_radio/ui-new/UITask.cpp +++ b/examples/companion_radio/ui-new/UITask.cpp @@ -2188,12 +2188,14 @@ void UITask::fireGeoAlert(bool arrived) { // Homing beeper: while armed with a target and inside the radius, emit a short // tick whose interval shrinks linearly with distance — slow at the edge, rapid // near the centre. Polls distance a few times a second; silent outside the -// radius and when the buzzer is muted. +// radius. The beeper has its own toggle (geo_alert_beeper), so turning it on is +// an explicit "I want to hear this" — it deliberately overrides the global +// buzzer mute (playMelody → buzzer.playForced ignores the quiet flag). void UITask::geoProximityBeeper() { static const uint32_t BEEP_MIN_MS = 150; // fastest cadence (at the target) static const uint32_t BEEP_MAX_MS = 2000; // slowest cadence (at the edge) if (!_node_prefs || !_node_prefs->geo_alert_enabled || !_node_prefs->geo_alert_beeper - || !_node_prefs->geo_alert_has_target || isBuzzerQuiet()) { + || !_node_prefs->geo_alert_has_target) { return; } if ((int32_t)(millis() - _geo_beep_check_ms) < 0) return;