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https://github.com/MarekZegare4/MeshCore-Solo.git
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perf(l2): no redraws while nothing changes
Found by counting flushes on idle screens in the sim: - The compose field's cursor blinked (a redraw every 400 ms) as soon as a conversation opened, the keyboard hidden: lv_keyboard_set_textarea() focuses the field, and LVGL only stops a blink when the cursor moves. fieldFocus() sets the state and nudges the blink; also used for the WiFi and channel fields, which left theirs running. - lv_obj_align_to() restyles on every call, so the status bar's icons redrew every second; placeLeftOf() moves them only when they move. - Text colours set every second (nav bar, GPS status, Diag errors) go through setTextColor(), which skips an unchanged colour. - A LV_LABEL_LONG_DOT label writes its "..." into its own text, so setText() never matched and rewrote it every refresh (the nav bar's hint); labelShows() reads past the dots. - The map area, the area-outline, trail and vector-label layers were invalidated on every map refresh (every 3 s, a full-map redraw); now only when the view or what they draw changed. Idle map: 17 -> 1 flush in 5 s; list and settings screens: 0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -262,10 +262,10 @@ void UITask::channelEditHex(bool hex) {
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void UITask::channelEditField(lv_obj_t* ta) {
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using namespace chanview;
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if (!s_kb) return;
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lv_obj_remove_state(s_name, LV_STATE_FOCUSED);
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lv_obj_remove_state(s_secret, LV_STATE_FOCUSED);
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lv_obj_add_state(ta, LV_STATE_FOCUSED); // draws the cursor
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fieldFocus(s_name, false);
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fieldFocus(s_secret, false);
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lv_keyboard_set_textarea(s_kb, ta);
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fieldFocus(ta, true);
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if (lv_obj_has_flag(s_kb, LV_OBJ_FLAG_HIDDEN)) {
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lv_obj_remove_flag(s_kb, LV_OBJ_FLAG_HIDDEN);
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if (_body) lv_obj_set_height(_body, lv_obj_get_height(_body) - lv_obj_get_height(s_kb));
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@@ -278,8 +278,8 @@ void UITask::channelEditKbHide() {
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using namespace chanview;
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if (!s_kb || lv_obj_has_flag(s_kb, LV_OBJ_FLAG_HIDDEN)) return;
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lv_obj_add_flag(s_kb, LV_OBJ_FLAG_HIDDEN);
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lv_obj_remove_state(s_name, LV_STATE_FOCUSED);
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lv_obj_remove_state(s_secret, LV_STATE_FOCUSED);
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fieldFocus(s_name, false);
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fieldFocus(s_secret, false);
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if (_body) lv_obj_set_height(_body, lv_obj_get_height(_body) + lv_obj_get_height(s_kb));
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}
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