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https://github.com/MarekZegare4/MeshCore-Solo.git
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fix(ui): gap below header separator, one method everywhere
Content drawn under the title separator touched the line on every standard screen, because listStart() == headerH() (the row right after the separator). Graphical screens worked around it with a hand-rolled hdr+2. Bake a 2px breathing gap into listStart() so every list gains it at once, and switch the screens that hand-rolled the offset (Compass, Nav, Nearby detail) to listStart() so the content top is computed the same way everywhere. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -404,7 +404,7 @@ class NearbyScreen : public UIScreen {
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// ── detail rendering ──────────────────────────────────────────────────────────
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void renderStoredDetail(DisplayDriver& display) {
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const Entry& e = _entries[_sel];
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const int hdr = display.headerH();
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const int hdr = display.listStart(); // content top (gap below the header separator)
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display.drawInvertedHeader(e.name);
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int step = display.lineStep();
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@@ -434,7 +434,7 @@ class NearbyScreen : public UIScreen {
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void renderScanDetail(DisplayDriver& display) {
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const Entry& e = _entries[_sel];
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const int hdr = display.headerH();
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const int hdr = display.listStart(); // content top (gap below the header separator)
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char label[32];
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if (e.name[0]) { strncpy(label, e.name, 31); label[31] = '\0'; }
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