fix(ui): Admin login could hang forever on "Logging in..."

AdminScreen's LOGIN phase had no timeout, unlike its COMMAND phase
(_cmd_deadline_ms). If a login reply never arrived -- most commonly a
saved password gone stale after the remote node's password changed,
silently dropped instead of nacked -- the screen stayed stuck with only
a manual Cancel to escape.

sendRoomLogin() now returns the same est_timeout sendAdminCommand()
already exposes; AdminScreen uses it to arm a deadline (poll(),
mirroring the COMMAND-phase pattern) that forgets the stale password
and returns to the picker on expiry, same as an explicit login
rejection already does.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Jakub
2026-07-24 17:50:56 +02:00
parent 7113d34ea1
commit 23f43cac59
4 changed files with 36 additions and 7 deletions

View File

@@ -222,8 +222,7 @@ public:
// command source, so this reuses the same sendLogin() the BLE CMD_SEND_LOGIN // command source, so this reuses the same sendLogin() the BLE CMD_SEND_LOGIN
// path uses; the async result lands in onContactResponse() and is pushed to // path uses; the async result lands in onContactResponse() and is pushed to
// the UI via AbstractUITask::onRoomLoginResult(). // the UI via AbstractUITask::onRoomLoginResult().
bool sendRoomLogin(const ContactInfo& contact, const char* password) { bool sendRoomLogin(const ContactInfo& contact, const char* password, uint32_t& est_timeout) {
uint32_t est_timeout;
if (sendLogin(contact, password, est_timeout) == MSG_SEND_FAILED) return false; if (sendLogin(contact, password, est_timeout) == MSG_SEND_FAILED) return false;
clearPendingReqs(); clearPendingReqs();
memcpy(&ui_pending_login, contact.id.pub_key, 4); // match this in onContactResponse() memcpy(&ui_pending_login, contact.id.pub_key, 4); // match this in onContactResponse()

View File

@@ -55,6 +55,12 @@ class AdminScreen : public UIScreen {
// was submitted. Distinct from the keyboard being open (kb().render()/ // was submitted. Distinct from the keyboard being open (kb().render()/
// handleInput() only run while this is false). // handleInput() only run while this is false).
bool _login_waiting = false; bool _login_waiting = false;
// Deadline for _login_waiting, mirroring _cmd_deadline_ms/_waiting in the
// COMMAND phase below -- without it, a login reply that never arrives (e.g.
// the remote's password changed since it was saved, and it silently drops
// instead of nacking) leaves the screen stuck on "Logging in..." forever
// with only a manual Cancel to escape. See poll().
uint32_t _login_deadline_ms = 0;
// One-slot memo: the last contact successfully admin-logged-into this visit, // One-slot memo: the last contact successfully admin-logged-into this visit,
// so re-entering COMMAND for the same target right after doesn't require // so re-entering COMMAND for the same target right after doesn't require
@@ -151,9 +157,10 @@ class AdminScreen : public UIScreen {
void startLoginWithSaved(const char* password) { void startLoginWithSaved(const char* password) {
strncpy(_login_pw, password, sizeof(_login_pw) - 1); strncpy(_login_pw, password, sizeof(_login_pw) - 1);
_login_pw[sizeof(_login_pw) - 1] = '\0'; _login_pw[sizeof(_login_pw) - 1] = '\0';
bool sent = the_mesh.sendRoomLogin(_target, _login_pw); uint32_t est_timeout = 0;
bool sent = the_mesh.sendRoomLogin(_target, _login_pw, est_timeout);
_task->showAlert(sent ? "Logging in..." : "Login failed", sent ? 1000 : 1500); _task->showAlert(sent ? "Logging in..." : "Login failed", sent ? 1000 : 1500);
if (sent) { _login_waiting = true; _phase = LOGIN; } if (sent) { _login_waiting = true; _login_deadline_ms = millis() + est_timeout + 4000; _phase = LOGIN; }
} }
void sendCommand() { void sendCommand() {
@@ -410,6 +417,18 @@ public:
} }
void poll() override { void poll() override {
if (_phase == LOGIN && _login_waiting && (int32_t)(millis() - _login_deadline_ms) >= 0) {
_login_waiting = false;
// No response at all is ambiguous (could be a wrong/stale password, could
// just be out of range) -- but a saved password that's gone stale (the
// remote's password changed) is exactly this: silence, not a nack. Treat
// it the same as onRoomLoginResult()'s explicit-failure branch: forget it
// so the next attempt prompts fresh instead of retrying the same dead
// password forever.
the_mesh.forgetRoomPassword(_target.id.pub_key);
_task->showAlert("Login failed (timeout)", 1400);
returnToOrigin();
}
if (_phase == COMMAND && _waiting && (int32_t)(millis() - _cmd_deadline_ms) >= 0) { if (_phase == COMMAND && _waiting && (int32_t)(millis() - _cmd_deadline_ms) >= 0) {
_waiting = false; _waiting = false;
if (_fetch_for_edit) { fallBackToBlankEdit(); _task->showAlert("Fetch failed - enter value", 1400); } if (_fetch_for_edit) { fallBackToBlankEdit(); _task->showAlert("Fetch failed - enter value", 1400); }
@@ -488,9 +507,10 @@ public:
} else if (r == KeyboardWidget::DONE) { } else if (r == KeyboardWidget::DONE) {
strncpy(_login_pw, kb().buf, sizeof(_login_pw) - 1); strncpy(_login_pw, kb().buf, sizeof(_login_pw) - 1);
_login_pw[sizeof(_login_pw) - 1] = '\0'; _login_pw[sizeof(_login_pw) - 1] = '\0';
bool sent = the_mesh.sendRoomLogin(_target, _login_pw); uint32_t est_timeout = 0;
bool sent = the_mesh.sendRoomLogin(_target, _login_pw, est_timeout);
_task->showAlert(sent ? "Logging in..." : "Login failed", sent ? 1000 : 1500); _task->showAlert(sent ? "Logging in..." : "Login failed", sent ? 1000 : 1500);
if (sent) _login_waiting = true; else returnToOrigin(); if (sent) { _login_waiting = true; _login_deadline_ms = millis() + est_timeout + 4000; } else returnToOrigin();
// else: stay in LOGIN until onRoomLoginResult() fires above. // else: stay in LOGIN until onRoomLoginResult() fires above.
} }
return true; return true;

View File

@@ -708,7 +708,9 @@ public:
void startRoomLogin(const char* password) { void startRoomLogin(const char* password) {
strncpy(_login_pw, password, sizeof(_login_pw) - 1); strncpy(_login_pw, password, sizeof(_login_pw) - 1);
_login_pw[sizeof(_login_pw) - 1] = 0; _login_pw[sizeof(_login_pw) - 1] = 0;
bool sent = the_mesh.sendRoomLogin(_sel_contact, password); uint32_t est_timeout = 0; // this screen's login isn't a blocking wait (see
// onRoomLoginResult() below), so no deadline needed
bool sent = the_mesh.sendRoomLogin(_sel_contact, password, est_timeout);
_task->showAlert(sent ? "Logging in..." : "Login failed", sent ? 1000 : 1500); _task->showAlert(sent ? "Logging in..." : "Login failed", sent ? 1000 : 1500);
} }

View File

@@ -1,3 +1,11 @@
## Unreleased
### Fixes
- **Tools Admin login could get stuck on "Logging in..." forever** if the remote node never sent back a reply — most commonly after its admin/room password was changed, since the on-device UI auto-retries the old saved password with no timeout to fall back on. It now gives up after the same estimated-timeout window the rest of Admin's commands use, forgets the stale saved password, and returns you to the picker to try again with the new one.
---
## MeshCore Solo Companion Firmware v1.23 ## MeshCore Solo Companion Firmware v1.23
### What's new ### What's new