Add RGB LED and haptic notifications for SenseCAP MeshTracker X1

This commit is contained in:
Hacuchino-hash
2026-08-06 07:27:05 -05:00
parent 9b4a591ec4
commit 3abe415cf7
6 changed files with 225 additions and 5 deletions
+2
View File
@@ -28,6 +28,7 @@ public:
uint32_t ble_pin = 0;
uint8_t advert_loc_policy = 0;
uint8_t buzzer_quiet = 0;
uint8_t vibe_quiet = 0;
uint8_t gps_enabled = 0; // GPS enabled flag (0=disabled, 1=enabled)
uint32_t gps_interval = 0; // GPS read interval in seconds
uint8_t autoadd_config = 0; // bitmask for auto-add contacts config
@@ -101,6 +102,7 @@ private:
def("defs_key", (void *) _parent->default_scope_key, sizeof(_parent->default_scope_key));
def("pin", _parent->ble_pin);
def("buzz_q", _parent->buzzer_quiet);
def("vibe_q", _parent->vibe_quiet);
def("auto_add", _parent->autoadd_config); // bitmask for auto-add contacts config
def("man_add", _parent->manual_add_contacts);
def("tel_base", _parent->telemetry_mode_base);
+119 -5
View File
@@ -6,12 +6,19 @@
#define AUTO_OFF_MILLIS 15000 // 15 seconds
#define BOOT_SCREEN_MILLIS 3000 // 3 seconds
#ifdef PIN_STATUS_LED
#if defined(PIN_STATUS_LED) || defined(PIN_STATUS_LED_R)
#define LED_ON_MILLIS 20
#define LED_ON_MSG_MILLIS 200
#define LED_CYCLE_MILLIS 4000
#endif
#if defined(PIN_STATUS_LED_R) && defined(PIN_STATUS_LED_G) && defined(PIN_STATUS_LED_B)
#define STATUS_LED_RGB 1
#ifndef LOW_BATT_MILLIVOLTS
#define LOW_BATT_MILLIVOLTS 3500
#endif
#endif
#ifndef USER_BTN_PRESSED
#define USER_BTN_PRESSED LOW
#endif
@@ -60,6 +67,11 @@ void UITask::begin(DisplayDriver* display, SensorManager* sensors, NodePrefs* no
buzzer.startup();
#endif
#ifdef HAS_DRV2605
vibration.begin();
vibration.quiet(_node_prefs->vibe_quiet);
#endif
// Initialize digital button if available
#ifdef PIN_USER_BTN
_userButton = new Button(PIN_USER_BTN, USER_BTN_PRESSED);
@@ -130,6 +142,10 @@ void UITask::clearMsgPreview() {
void UITask::newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount) {
_msgcount = msgcount;
#ifdef HAS_DRV2605
vibration.trigger(); // vibrate even while the app is connected (honors quiet + cooldown)
#endif
if (path_len == 0xFF) {
sprintf(_origin, "(F) %s", from_name);
} else {
@@ -260,8 +276,88 @@ void UITask::renderCurrScreen() {
_need_refresh = false;
}
#ifdef STATUS_LED_RGB
static void statusLedWrite(uint8_t r, uint8_t g, uint8_t b) {
analogWrite(PIN_STATUS_LED_R, r);
analogWrite(PIN_STATUS_LED_G, g);
analogWrite(PIN_STATUS_LED_B, b);
}
static void statusLedWheel(uint8_t pos) { // smooth hue sweep, 0..255
if (pos < 85) {
statusLedWrite(255 - pos * 3, pos * 3, 0);
} else if (pos < 170) {
pos -= 85;
statusLedWrite(0, 255 - pos * 3, pos * 3);
} else {
pos -= 170;
statusLedWrite(pos * 3, 0, 255 - pos * 3);
}
}
#endif
void UITask::userLedHandler() {
#ifdef PIN_STATUS_LED
#ifdef STATUS_LED_RGB
static bool booted = false;
static bool flourish_active = false;
static unsigned long flourish_until = 0;
static int prev_msgcount = 0;
static int state = 0;
static unsigned long next_change = 0;
static int last_increment = 0;
static unsigned long next_batt_check = 0;
static bool low_batt = false;
unsigned long cur_time = millis();
if (!booted) { // color sweep on boot
booted = true;
flourish_until = cur_time + 1200;
flourish_active = true;
}
if (_msgcount > prev_msgcount) { // color sweep when a new message arrives
flourish_until = cur_time + 800;
flourish_active = true;
}
prev_msgcount = _msgcount;
if (flourish_active) {
if (cur_time < flourish_until) {
statusLedWheel((cur_time % 1200) * 255 / 1200);
return;
}
statusLedWrite(0, 0, 0);
flourish_active = false;
state = 0;
next_change = cur_time;
}
if (cur_time > next_batt_check) { // battery reads are not free, keep them rare
low_batt = _board->getBattMilliVolts() < LOW_BATT_MILLIVOLTS;
next_batt_check = cur_time + 60000;
}
if (cur_time > next_change) {
if (state == 0) {
state = 1;
last_increment = (_msgcount > 0) ? LED_ON_MSG_MILLIS : LED_ON_MILLIS;
next_change = cur_time + last_increment;
if (low_batt) {
statusLedWrite(255, 0, 0); // red: battery low
} else if (_msgcount > 0) {
statusLedWrite(255, 90, 0); // amber: unread messages
} else if (_connected) {
statusLedWrite(0, 0, 255); // blue: app connected
} else {
statusLedWrite(0, 255, 0); // green: heartbeat
}
} else {
state = 0;
next_change = cur_time + LED_CYCLE_MILLIS - last_increment;
statusLedWrite(0, 0, 0);
}
}
#elif defined(PIN_STATUS_LED)
static int state = 0;
static int next_change = 0;
static int last_increment = 0;
@@ -406,8 +502,26 @@ void UITask::handleButtonDoublePress() {
void UITask::handleButtonTriplePress() {
MESH_DEBUG_PRINTLN("UITask: triple press triggered");
// Toggle buzzer quiet mode
#ifdef PIN_BUZZER
#if defined(PIN_BUZZER) && defined(HAS_DRV2605)
// cycle alert modes: Buzz+Vibe -> Buzz only -> Vibe only -> Silent
int mode = (_node_prefs->buzzer_quiet ? 2 : 0) | (_node_prefs->vibe_quiet ? 1 : 0);
mode = (mode + 1) & 3;
_node_prefs->buzzer_quiet = (mode & 2) ? 1 : 0;
_node_prefs->vibe_quiet = (mode & 1) ? 1 : 0;
buzzer.quiet(_node_prefs->buzzer_quiet);
vibration.quiet(_node_prefs->vibe_quiet);
// audible/tactile confirmation of the new mode (no screen on some boards)
if (!_node_prefs->buzzer_quiet) notify(UIEventType::ack);
if (!_node_prefs->vibe_quiet) vibration.trigger(true);
switch (mode) {
case 0: sprintf(_alert, "Alerts: Buzz+Vibe"); break;
case 1: sprintf(_alert, "Alerts: Buzz only"); break;
case 2: sprintf(_alert, "Alerts: Vibe only"); break;
default: sprintf(_alert, "Alerts: Silent"); break;
}
the_mesh.savePrefs();
_need_refresh = true;
#elif defined(PIN_BUZZER)
if (buzzer.isQuiet()) {
buzzer.quiet(false);
notify(UIEventType::ack);
@@ -419,7 +533,7 @@ void UITask::handleButtonTriplePress() {
_node_prefs->buzzer_quiet = buzzer.isQuiet();
the_mesh.savePrefs();
_need_refresh = true;
#endif
#endif
}
void UITask::handleButtonQuadruplePress() {
@@ -14,11 +14,18 @@
#include "Button.h"
#ifdef HAS_DRV2605
#include <helpers/ui/DRV2605Vibration.h>
#endif
class UITask : public AbstractUITask {
DisplayDriver* _display;
SensorManager* _sensors;
#ifdef PIN_BUZZER
genericBuzzer buzzer;
#endif
#ifdef HAS_DRV2605
DRV2605Vibration vibration;
#endif
unsigned long _next_refresh, _auto_off;
NodePrefs* _node_prefs;