mirror of
https://github.com/MarekZegare4/MeshCore-Solo.git
synced 2026-10-09 03:06:39 +00:00
chore: stage I1 -- repo cleanup, minimal README
Working plans (docs/development, docs/design redesign notes) removed; the two developer guides moved to docs/developer/. README cut to devices, flashing, links and building (Wio Tracker L2 added); its feature list and doc tables moved to docs/solo_features/README.md. RELEASE.md describes the Solo release flow. Upstream's GitHub Pages workflow (docs.meshcore.io) dropped, CLAUDE.md untracked, Buy Me a Coffee back in FUNDING.yml. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -40,7 +40,7 @@
|
||||
// (RadioLibWrapper::armRecv()/CustomSX1262Wrapper::startPowerSaveRecv()) is
|
||||
// left in place for if a network-wide compatibility mechanism ever lands --
|
||||
// flipping this back to 1 requires solving that first, not just re-adding the
|
||||
// Settings toggle. See docs/development/roadmap.md for the full writeup.
|
||||
// Settings toggle.
|
||||
// Lives here (not MyMesh.h) so every `#if FEAT_RX_POWERSAVE` user sees the
|
||||
// same definition: an undefined macro in `#if` silently reads as 0, which
|
||||
// would split the build the day this is flipped to 1.
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// and always read back clamped to what the ring still holds for that contact --
|
||||
// the same self-healing shape as MessageHistory::chUnread() for channels.
|
||||
//
|
||||
// Header-only UI Core model (see docs/development/ui-core.md); no drawing, no
|
||||
// Header-only UI Core model (see docs/developer/ui-core.md); no drawing, no
|
||||
// screen state.
|
||||
|
||||
class DmUnreadTable {
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
// Declarative settings (docs/development/ui-core.md, step 4): one table of
|
||||
// Declarative settings (docs/developer/ui-core.md, step 4): one table of
|
||||
// NodePrefs options with their labels, value lists and side effects, so every
|
||||
// frontend renders the same settings without its own per-item code. ui-lvgl
|
||||
// draws it as switches and dropdowns, one page per Page below; ui-new still has
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
// UI Core: hardware-independent UI state and logic shared by every frontend
|
||||
// (ui-new today, ui-lvgl later). See docs/development/ui-core.md.
|
||||
// (ui-new today, ui-lvgl later). See docs/developer/ui-core.md.
|
||||
//
|
||||
// The Core is MyMesh's Listener: it files incoming/outgoing messages into the
|
||||
// history, keeps the unread counters, runs the engines, and tells the frontend
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// does, and reports to the frontend through UiEventQueue. This interface is the
|
||||
// remainder -- calls that must stay synchronous with mesh processing, or whose
|
||||
// logic still lives in the frontend until its extraction step
|
||||
// (docs/development/ui-core.md). None of these may draw or block.
|
||||
// (docs/developer/ui-core.md). None of these may draw or block.
|
||||
|
||||
class UiCoreHost {
|
||||
public:
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Core → frontend events. Engines never call into the frontend (no drawing, no
|
||||
// sound, no display power); they push a tagged event here and the frontend
|
||||
// drains the queue from its own loop() and reacts in its own way (ui-new:
|
||||
// alert overlay + buzzer; ui-lvgl: a dialog). See docs/development/ui-core.md.
|
||||
// alert overlay + buzzer; ui-lvgl: a dialog). See docs/developer/ui-core.md.
|
||||
//
|
||||
// Fixed-size ring, no heap. When full the oldest event is dropped -- events are
|
||||
// hints for the view; the authoritative state stays queryable on the engines.
|
||||
|
||||
@@ -95,7 +95,7 @@ static const char* waypointsFull() {
|
||||
return t;
|
||||
}
|
||||
|
||||
// ui-lvgl skeleton (docs/development/ui-core.md, step 5): status bar, home,
|
||||
// ui-lvgl skeleton (docs/developer/ui-core.md, step 5): status bar, home,
|
||||
// conversation list, contact picker, conversation view with compose. Every
|
||||
// piece of state it shows comes from the UI Core; this file only draws it.
|
||||
|
||||
@@ -990,8 +990,7 @@ void UITask::loop() {
|
||||
prefsFlush();
|
||||
usbPoll();
|
||||
#if defined(UI_HEAP_REPORT) && defined(ESP32)
|
||||
// -D UI_HEAP_REPORT: internal / PSRAM heap once, 20 s after boot (the
|
||||
// framework comparison in docs/development/l2-roadmap.md).
|
||||
// -D UI_HEAP_REPORT: internal / PSRAM heap once, 20 s after boot.
|
||||
static bool heap_done = false;
|
||||
if (!heap_done && millis() > 20000) {
|
||||
heap_done = true;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
// ui-lvgl: the rich (colour + touch) frontend of the UI Core. Wio Tracker L2
|
||||
// first. All application state lives in the Core (../ui-core); this class owns
|
||||
// only LVGL screens, display power and input. See docs/development/ui-core.md.
|
||||
// only LVGL screens, display power and input. See docs/developer/ui-core.md.
|
||||
|
||||
#include <MeshCore.h>
|
||||
#include <Arduino.h>
|
||||
|
||||
Reference in New Issue
Block a user