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perf(ui-lvgl): lower clock when idle, fewer redraws, wake on BLE frames
- CPU at 80 MHz with the screen on after 2 s without touch or animation; a touch restores the full clock before its frame is drawn - setText(): periodic refreshes no longer redraw unchanged labels (status bar, Home, lock, Diag, GPS, compass, clock, map, nav, nearby) - map markers kept across the 3 s rebuild when unchanged - app connected: the loop blocks until a BLE frame arrives (serialFrameArrived / hasPendingFrames) instead of polling every 2 ms - PSRAM: boot frame sprite and the HTTP response buffer released Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -419,6 +419,7 @@ private:
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bool _wake_down = false;
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uint32_t autoOffMillis() const;
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uint32_t idleMillis(uint32_t lv_next);
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bool cpuNeeded();
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void checkLowBattery();
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#ifdef PIN_BUZZER
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