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perf(ui-lvgl): lower clock when idle, fewer redraws, wake on BLE frames
- CPU at 80 MHz with the screen on after 2 s without touch or animation; a touch restores the full clock before its frame is drawn - setText(): periodic refreshes no longer redraw unchanged labels (status bar, Home, lock, Diag, GPS, compass, clock, map, nav, nearby) - map markers kept across the 3 s rebuild when unchanged - app connected: the loop blocks until a BLE frame arrives (serialFrameArrived / hasPendingFrames) instead of polling every 2 ms - PSRAM: boot frame sprite and the HTTP response buffer released Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -52,6 +52,11 @@ public:
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bool isClientConnected() const override { return isBLEConnected(); }
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#endif
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// USB can't tell without reading it.
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bool hasPendingFrames() const override {
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return (_ble_enabled && _ble.isConnected()) ? _ble.hasPendingFrames() : true;
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}
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bool isWriteBusy() const override {
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return (_ble_enabled && _ble.isConnected()) ? _ble.isWriteBusy() : _usb.isWriteBusy();
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}
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