refactor(nav): single GPS-position accessor + reset COG window after a gap

UITask::currentLocation() becomes the one place that reads the
LocationProvider fix. TrailScreen::ownPos, CompassScreen::gpsValid and
NearbyScreen::refresh now delegate to it instead of each duplicating the
getLocationProvider/isValid dance (and the ENV_INCLUDE_GPS guard).

pushCogFix now restarts the course-over-ground ring when the gap since the
previous fix exceeds 15 s: after losing GPS for a while, a window spanning
the stale old fixes would compute a bogus "teleport" heading. The
last-good heading is kept for display continuity.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Jakub
2026-06-04 00:12:15 +02:00
co-authored by Claude Opus 4.8
parent bd364ccfd1
commit 55d164c074
5 changed files with 24 additions and 30 deletions
+1 -10
View File
@@ -111,17 +111,8 @@ class NearbyScreen : public UIScreen {
void refresh() {
_count = 0;
_own_gps = false;
_own_lat = _own_lon = 0;
#if ENV_INCLUDE_GPS == 1
LocationProvider* loc = sensors.getLocationProvider();
if (loc && loc->isValid()) {
_own_lat = loc->getLatitude();
_own_lon = loc->getLongitude();
_own_gps = true;
}
#endif
_own_gps = _task->currentLocation(_own_lat, _own_lon);
int nc = the_mesh.getNumContacts();
for (int i = 0; i < nc && _count < MAX_NEARBY; i++) {