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https://github.com/MarekZegare4/MeshCore-Solo.git
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refactor(ui): remove dead code and fix stale comments after the review
- ui-core: Diagnostics::systemLines, NearbyModel::typeShort, rptctl::currentPresetName, RoomSessions::pendingKey, settings::isSwitch, UiCore::reconcileDMUnread. - ui-new: the retired Recent page, fmtAlt, the battMvToPercent wrapper, setFavouriteChannelSlot, AccordionList onHeader/visibleCount, drawBoxedIcon and seven unused icons; info::row folded into info::valueRow. - ui-lvgl: onOpenNav, TileDownloader::withTrails; the trail header size is one constant (TRAIL_HDR) for live and saved trails. - Home quick panels save prefs only when a value changed. - Comments brought in line with the code (status bar reserve, settings rows, page order, SH1106 frame skip, UiCore header). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -33,13 +33,11 @@ class SH1106Display : public DisplayDriver
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uint8_t _precharge;
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bool _single_font = true; // OLED is single-font (misc-fixed 6x9); the Lemon/default switch is retired here
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int _text_sz;
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// Frame-skip: endFrame() hashes the GFX buffer (FNV-1a, no external dep — the
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// CRC32 lib is only wired into e-ink builds) and skips the I²C flush when it's
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// byte-identical to the last one pushed. _force_redraw guarantees the first
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// frame and the frame after turnOn()/clear() always flush.
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// Each frame is hashed per 32-column block of each 8-px page (FNV-1a), and
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// only blocks whose hash changed are sent: a clock tick or a moved selection
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// is a few blocks, not the whole screen. No frame copy needed.
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// Frame-skip: endFrame() hashes each 32-column block of each 8-px page
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// (FNV-1a, no external dep) and sends only the blocks whose hash changed: a
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// clock tick or a moved selection is a few blocks, not the whole screen, and
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// an unchanged frame sends nothing. No frame copy needed. _force_redraw
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// guarantees the first frame and the frame after turnOn()/clear() go out whole.
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static const uint8_t BLOCK_W = 32;
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static const uint8_t BLOCKS = (128 / BLOCK_W) * (64 / 8);
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uint32_t _block_hash[BLOCKS] = {};
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