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https://github.com/MarekZegare4/MeshCore-Solo.git
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feat: a message's bytes left, counted as it will be sent, on every screen
The limit is what the send leaves of MAX_TEXT_LEN: a channel post carries "<node name>: ", a direct message resent more than three times keeps two bytes spare, and placeholders count as they expand (msgtext::limit/sentLen). Bytes, not characters. The path and packet header sit outside the payload; static_asserts keep a full message within the radio frame on the longest path. From 40 bytes left the count shows: on the L2 as a tag on the field's top edge, on OLED/e-ink at the right of the preview's last line with the text wrapped short of it. Input stops at the limit; a send still over (a placeholder grew) is held. Sim hooks to open a compose with text. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -128,6 +128,7 @@ public:
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void setTrails(bool on);
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void setVectorMap(bool on);
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void simMapAt(const char* spec); // Map tools > Live tiles
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void simCompose(const char* text); // the open thread's field: this text, keyboard up
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// Navigation map (NavMap.h)
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void navTargetsPopup();
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void navClosePopup();
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@@ -169,6 +170,8 @@ public:
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void bannerOpen(); // the message banner tapped: its conversation
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void back();
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void sendFromCompose();
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int composeLimit() const; // bytes the open thread's message may take
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int composeLen(const char* typed) const; // what `typed` takes once sent
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void setKeyboardVisible(bool show);
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void showToast(const char* text, uint32_t ms = 2500);
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// Clock tools (ClockScreen.h)
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