feat(l2): light theme

Settings > Display > Theme: Dark / Light (NVS mc_ui/light). The colour
tokens are set once before anything is built, so a change restarts the
device. Text on an accent fill is the new ON_ACCENT (it was BG, white
in the light theme); each accent has a deeper hand-picked light variant
that reads on white and takes white text. The map's empty-tile fill and
grid and the areas' outlines follow the theme too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Jakub
2026-10-14 22:55:47 +02:00
co-authored by Claude Opus 5.5
parent e5a55c3b1f
commit 76e96f7eaa
15 changed files with 82 additions and 50 deletions
@@ -127,6 +127,14 @@ void UITask::setBrightnessPct(uint8_t pct, bool save) {
if (save) prefsSave();
}
// Every screen is built in the theme's colours: a new one starts afresh.
static void onThemeChoice(lv_event_t* e) {
const bool light = choiceSelected((lv_obj_t*)lv_event_get_target(e)) == 1;
if (light == theme::s_light) return;
lvport::saveLight(light);
restartScreen(light ? "Starting in the light theme." : "Starting in the dark theme.");
}
static void onTapWake(lv_event_t* e) {
s_ui->setTapWake(lv_obj_has_state((lv_obj_t*)lv_event_get_target(e), LV_STATE_CHECKED));
}
@@ -158,7 +166,9 @@ void UITask::buildSchemaSettings() {
g = group(body, "LOCK");
schemaRow(g, SETTING(auto_lock));
listRow(g, "Screen PIN", pinSet() ? "On - asked when the screen wakes" : "Off", onPinSetup, NULL);
accentRow(group(body, "LOOK")); // DeviceScreen.h
g = group(body, "LOOK");
choiceRow(g, "Theme", "Changing it restarts the device", "Dark\nLight", theme::s_light ? 1 : 0, onThemeChoice);
accentRow(g); // DeviceScreen.h
return;
}
case PG_POWER: {