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feat(l2): light theme
Settings > Display > Theme: Dark / Light (NVS mc_ui/light). The colour tokens are set once before anything is built, so a change restarts the device. Text on an accent fill is the new ON_ACCENT (it was BG, white in the light theme); each accent has a deeper hand-picked light variant that reads on white and takes white text. The map's empty-tile fill and grid and the areas' outlines follow the theme too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -39,8 +39,8 @@ static void styleCell(int i, bool sel) {
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const bool hl = i == s_hl;
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lv_obj_set_style_bg_color(s_cells[i], lv_color_hex(hl ? theme::ACCENT : theme::SURFACE), 0);
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lv_obj_set_style_border_width(s_cells[i], sel ? 2 : 0, 0);
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setTextColor(lv_obj_get_child(s_cells[i], 0), hl ? theme::BG : theme::TEXT);
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setTextColor(lv_obj_get_child(s_cells[i], 1), hl ? theme::BG : theme::TEXT_MUTED);
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setTextColor(lv_obj_get_child(s_cells[i], 0), hl ? theme::ON_ACCENT : theme::TEXT);
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setTextColor(lv_obj_get_child(s_cells[i], 1), hl ? theme::ON_ACCENT : theme::TEXT_MUTED);
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}
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// Moves the "sounding" light to note `idx` (-1: none).
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