refactor(ui): tag SettingsScreen ifdefs with semantic FEAT_* macros

Extends Features.h with preprocessor flags (FEAT_BRIGHTNESS_SETTING,
FEAT_CLOCK_SECONDS_SETTING, FEAT_DISPLAY_ROTATION_SETTING,
FEAT_JOYSTICK_ROTATION_SETTING, FEAT_FULL_REFRESH_SETTING) since
constexpr can't gate enum members or class fields. SettingsScreen.h
now uses #if FEAT_X instead of #if defined(EINK_DISPLAY_MODEL) — grep
on the feature name finds the toggle and every use site, and the
condition names *what* the gate controls.

Driver headers (DisplayDriver.h, GxEPDDisplay.h) keep raw
EINK_DISPLAY_MODEL — they're below the companion_radio layer and the
ifdef there gates on the build's panel type, not a UI feature.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Jakub
2026-05-24 22:20:42 +02:00
co-authored by Claude Sonnet 4.6
parent 7c81ea0f52
commit 900f2d59e9
2 changed files with 47 additions and 23 deletions
+28 -6
View File
@@ -1,11 +1,33 @@
#pragma once
// Build-time feature flags derived from board defines.
// Use these instead of `#ifdef EINK_DISPLAY_MODEL` for runtime-shape decisions
// (booleans, timings, defaults). Compiler dead-branch-eliminates on the
// constexpr, so cost is identical to a preprocessor branch but the code
// remains readable and reachable to tooling. Conditional struct members
// (enum entries, NodePrefs fields) still need a real `#if defined(...)`.
// Build-time feature flags derived from board defines. Two flavours:
//
// FEAT_* preprocessor macros — for conditional compilation of struct
// members, enum entries, and class fields where the preprocessor must
// run. Use `#if FEAT_X` instead of `#ifdef EINK_DISPLAY_MODEL`; the
// name documents *what* the flag toggles rather than *why* it's bound
// to e-ink.
//
// Features::* constexpr values — for runtime-shape decisions (booleans,
// timings, defaults). Compiler dead-branch-eliminates on the constexpr,
// so cost is identical to a preprocessor branch but the code stays
// reachable to tooling.
#if defined(EINK_DISPLAY_MODEL)
// E-ink build: slow refresh, rotatable panel, no per-second redraws
#define FEAT_BRIGHTNESS_SETTING 0
#define FEAT_CLOCK_SECONDS_SETTING 0
#define FEAT_DISPLAY_ROTATION_SETTING 1
#define FEAT_JOYSTICK_ROTATION_SETTING 1
#define FEAT_FULL_REFRESH_SETTING 1
#else
// OLED build: fast refresh, fixed orientation
#define FEAT_BRIGHTNESS_SETTING 1
#define FEAT_CLOCK_SECONDS_SETTING 1
#define FEAT_DISPLAY_ROTATION_SETTING 0
#define FEAT_JOYSTICK_ROTATION_SETTING 0
#define FEAT_FULL_REFRESH_SETTING 0
#endif
namespace Features {