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https://github.com/MarekZegare4/MeshCore-Solo.git
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fix(ui): scale trail-map markers for e-ink, add wrap-around nav
Trail map dots/diamonds/cross/start markers and the north indicator were drawn as raw unscaled pixels, so they shrank to near-invisible specks on landscape e-ink's larger font scale; they now route through the mini-icon framework (icons.h) like the rest of the UI, and the grid intersection dots scale with it too. The keyboard's preview/grid separator had the same bug (hardcoded 1px) and now uses display.sepH(). Also makes UP/DOWN (and the keyboard's LEFT/RIGHT/UP/DOWN) wrap top<->bottom across every list, menu and form selector, matching the behavior PopupMenu already had. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Sonnet 4.6
parent
2136e959d4
commit
92643d1721
@@ -652,22 +652,20 @@ public:
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return true;
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}
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if (c == KEY_UP) {
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if (c == KEY_UP && _vis_count > 0) {
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int vi = visIndexOf(_selected);
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if (vi > 0) {
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vi--;
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_selected = _vis[vi];
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if (vi < _scroll) _scroll = vi;
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}
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vi = (vi > 0) ? vi - 1 : _vis_count - 1;
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_selected = _vis[vi];
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if (vi < _scroll) _scroll = vi;
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else if (vi >= _scroll + _visible) _scroll = vi - _visible + 1;
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return true;
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}
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if (c == KEY_DOWN) {
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if (c == KEY_DOWN && _vis_count > 0) {
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int vi = visIndexOf(_selected);
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if (vi + 1 < _vis_count) {
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vi++;
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_selected = _vis[vi];
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if (vi >= _scroll + _visible) _scroll = vi - _visible + 1;
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}
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vi = (vi + 1 < _vis_count) ? vi + 1 : 0;
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_selected = _vis[vi];
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if (vi >= _scroll + _visible) _scroll = vi - _visible + 1;
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else if (vi < _scroll) _scroll = vi;
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return true;
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}
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if (c == KEY_CANCEL) {
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