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https://github.com/MarekZegare4/MeshCore-Solo.git
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fix: correct dual serial interface — routing, UI state, debug logging
- isConnected() returns true always (USB always available, mesh can send) - isBLEConnected() added to BaseSerialInterface for BLE-specific UI/buzzer state - MyMesh uses isBLEConnected() to update UITask connection indicator - Disable BLE_DEBUG_LOGGING in dual build (would corrupt USB stream) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Sonnet 4.6
parent
1787752e82
commit
9427fa1999
@@ -14,6 +14,10 @@ public:
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virtual bool isEnabled() const = 0;
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virtual bool isConnected() const = 0;
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// Returns true when a BLE companion app is connected. Default delegates to
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// isConnected(); override in dual-interface wrappers that always report
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// isConnected()=true but still need to distinguish BLE from USB state.
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virtual bool isBLEConnected() const { return isConnected(); }
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virtual bool isWriteBusy() const = 0;
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virtual size_t writeFrame(const uint8_t src[], size_t len) = 0;
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@@ -22,8 +22,10 @@ public:
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void disable() override { _ble.disable(); _usb.disable(); }
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bool isEnabled() const override { return _ble.isEnabled() || _usb.isEnabled(); }
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// Reports BLE connection state (used for UI indicator and buzzer Auto mode)
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bool isConnected() const override { return _ble.isConnected(); }
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// Always true — USB is always available as fallback, so the mesh can send.
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bool isConnected() const override { return true; }
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// True only when a BLE companion app is paired and connected.
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bool isBLEConnected() const override { return _ble.isConnected(); }
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bool isWriteBusy() const override {
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return _ble.isConnected() ? _ble.isWriteBusy() : _usb.isWriteBusy();
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