feat(sim): board feature parity (reset/GPS/sensors/admin/keyboard) + input fixes

Rounds out the browser sim harness with the rest of the physical board's
interactions: a reset button (JS-driven, since board.reboot() is inert
under -sEXIT_RUNTIME=0), GPS input wired into a real LocationProvider via
new SimSensorManager, JS-settable battery/environment telemetry, an
admin/repeater-login test hook (sendRoomLogin against the default
"password"), and full physical-keyboard text entry (printable ASCII
passthrough into the existing KeyboardWidget, Tab->KEY_KB_ENTER submit).

Also fixes three real bugs found while exercising all of this in a real
browser:
- UITask.cpp's native-only stdin poll branch had no __EMSCRIPTEN__
  exclusion, so it also compiled into the wasm build and called a real,
  blocking window.prompt() on nearly every frame -- the actual cause of
  the reported time/controls jumping. Now gated to native only.
- 'n'/'p' were mapped as Next/Prev keyboard shortcuts, colliding with
  typing those literal letters. Removed the shortcuts; added explicit
  Next/Prev buttons to mesh.html (previously relied solely on them).
- Buttons grabbed native browser keyboard focus on click, so a later
  stray Enter/Space could silently re-trigger a previously-clicked button
  (e.g. Reset). mousedown now calls preventDefault() on all buttons.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Jakub
2026-09-03 11:31:42 +02:00
co-authored by Claude Sonnet 5
parent d7242ddc21
commit 97a86216c6
9 changed files with 644 additions and 55 deletions
+8 -1
View File
@@ -11,6 +11,13 @@
#include "SimMainBoard.h"
#include "SimRTCClock.h"
#include <helpers/SensorManager.h>
// SimSensorManager.h before SimLocationProvider.h, deliberately: the
// `sensors` global's real type is SimSensorManager (defined in
// target.cpp), and SimLocationProvider.h's own `extern SimSensorManager
// sensors;` declaration (see that file's comment) needs the complete type
// already visible -- C++ requires every declaration of the same global to
// agree on its exact type, not just something covariant/compatible.
#include "SimSensorManager.h"
// Included here (rather than only where it's used) so its JS-facing
// sim_location_set() EMSCRIPTEN_KEEPALIVE export actually gets compiled
// into every SIM_PLATFORM target that includes target.h (companion_radio
@@ -25,7 +32,7 @@
extern SimMainBoard board;
extern SimRadio radio_driver;
extern SimRTCClock rtc_clock;
extern SensorManager sensors;
extern SimSensorManager sensors;
#ifdef DISPLAY_CLASS
extern DISPLAY_CLASS display;