feat(companion): clock tools — alarm, countdown timer, stopwatch

Add a Clock Tools screen (Enter on the home Clock page) with three time
utilities, plus the engine that drives them from UITask::loop() so they
work regardless of the current screen / display state:

- Alarm: a single one-shot wake alarm. Persisted in NodePrefs as a local
  time-of-day; UITask schedules it as an ABSOLUTE fire instant recomputed
  from that time, so it survives RTC re-syncs (mesh/app/GPS/CLI all jump
  the clock) — small corrections still fire on time, a jump over the
  target still fires (late, up to 6 h). Disarms after firing. A bell
  icon signals an armed alarm on the clock face and the top status bar.
- Timer: a millis-based countdown (sync-immune), big HH:MM:SS readout,
  rings even when off-screen.
- Stopwatch: millis-based, keeps running in the background.

Numeric fields use the shared framework DigitEditor (digit-by-digit,
min/max enforced). The alarm/timer/ring engine lives in UITask alongside
the locator/live-share engines (no screen-cast for time-critical logic).

E-ink: live readouts refresh coarsely (and on any key); timing is exact
regardless, and the countdown's buzzer fires on time. Rings override mute
and are dismissed by any key (auto-stop after 1 min). Cannot wake from a
full Shutdown (CPU/RAM powered down).

NodePrefs: +alarm_on/alarm_hour/alarm_min (fit existing tail padding,
sizeof unchanged 2488), SCHEMA_SENTINEL 0xC0DE0016 -> 0xC0DE0017,
DataStore read/clamp/write in lockstep.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
MarekZegare4
2026-06-30 09:01:03 +02:00
co-authored by Claude Opus 4.8
parent 59d1722207
commit 9ce04835da
7 changed files with 509 additions and 2 deletions
+112 -1
View File
@@ -146,6 +146,7 @@ static const int QUICK_MSGS_MAX = 10;
#include "DiagnosticsScreen.h"
#include "RepeaterScreen.h"
#include "ToolsScreen.h"
#include "ClockToolsScreen.h" // Alarm / Timer / Stopwatch (Clock page Enter)
#ifndef BATT_MIN_MILLIVOLTS
#define BATT_MIN_MILLIVOLTS 3200
@@ -474,6 +475,13 @@ class HomeScreen : public UIScreen {
}
#endif
// Alarm armed — a persistent status cue (like mute), always shown (no blink).
if (_node_prefs && _node_prefs->alarm_on) {
int alX = battLeftX - ind - ind_gap;
drawBoxedIcon(display, alX, ind, ind_h, ICON_ALARM);
battLeftX = alX;
}
// BT connection indicator (left of muted/battery icons)
int leftmostX = battLeftX;
if (_task->isSerialEnabled()) {
@@ -803,6 +811,16 @@ public:
snprintf(buf, sizeof(buf),"%s %d %s %d", wd[ti->tm_wday], ti->tm_mday, mo[ti->tm_mon], 1900 + ti->tm_year);
display.drawTextCentered(display.width() / 2, date_y, buf);
// Alarm armed: a small bell in the top-left corner. The status bar (and
// its bell) is hidden on this page, so signal the armed alarm here. Just
// the glyph — no time text — so it stays clear of the centred clock
// digits (which can reach the corner when seconds are shown), matching
// the icon-only status-bar indicator. The exact time is in Clock Tools.
if (_node_prefs && _node_prefs->alarm_on) {
display.setColor(DisplayDriver::LIGHT);
miniIconDrawTop(display, 0, 0, ICON_ALARM);
}
int sep_y = date_y + lh + 1;
int dash0 = sep_y + display.sepH() + 2;
display.fillRect(0, sep_y, display.width(), display.sepH());
@@ -1384,6 +1402,10 @@ public:
_shutdown_init = true; // need to wait for button to be released
return true;
}
if (c == KEY_ENTER && _page == HomePage::CLOCK) {
_task->gotoClockTools(); // Alarm / Timer / Stopwatch
return true;
}
if (c == KEY_CONTEXT_MENU && _page == HomePage::CLOCK) {
_task->gotoDashboardConfig();
return true;
@@ -1467,6 +1489,7 @@ void UITask::begin(DisplayDriver* display, SensorManager* sensors, NodePrefs* no
compass_screen = new CompassScreen(this);
diag_screen = new DiagnosticsScreen(this);
repeater_screen = new RepeaterScreen(this);
clock_tools = new ClockToolsScreen(this, node_prefs);
applyBrightness();
applyFont();
applyRotation();
@@ -1484,8 +1507,84 @@ void UITask::gotoTrailScreen() { setCurrScreen(trail_screen); }
void UITask::gotoCompassScreen() { setCurrScreen(compass_screen); }
void UITask::gotoDiagnosticsScreen() { setCurrScreen(diag_screen); }
void UITask::gotoRepeaterScreen() { setCurrScreen(repeater_screen); }
void UITask::gotoClockTools() { setCurrScreen(clock_tools); }
void UITask::gotoLiveShareScreen() { setCurrScreen(live_share_screen); }
void UITask::wakeForAlarm() {
if (_display != NULL) _display->turnOn();
_next_refresh = 0; // draw the alert overlay immediately
}
// ── Clock tools engine (alarm / countdown / ring) ───────────────────────────
// Lives here, not in ClockToolsScreen, so it fires regardless of the current
// screen. The melody overrides mute (playMelody → buzzer.playForced); the ring
// auto-stops after CLOCK_RING_MS if no key dismisses it (see UITask::loop).
static const char* CLOCK_ALARM_MELODY = "alarm:d=8,o=6,b=125:c,c,c,c,p,c,c,c,c,p";
static const uint32_t CLOCK_RING_MS = 60000;
static const uint32_t CLOCK_ALARM_CATCHUP_SECS = 6 * 3600; // fire late up to 6 h, else reschedule
// Next absolute wall instant matching alarm_hour:alarm_min in local time,
// strictly after now_wall (an alarm set to the current minute waits a day).
uint32_t UITask::computeAlarmNextFire(uint32_t now_wall) const {
int tz = _node_prefs ? _node_prefs->tz_offset_hours : 0;
int64_t now_local = (int64_t)now_wall + (int64_t)tz * 3600;
time_t t = (time_t)now_local;
struct tm* ti = gmtime(&t);
int64_t sod = ti->tm_hour * 3600 + ti->tm_min * 60 + ti->tm_sec; // secs since local midnight
int64_t target = (now_local - sod)
+ (int64_t)_node_prefs->alarm_hour * 3600 + (int64_t)_node_prefs->alarm_min * 60;
if (target <= now_local) target += 86400;
return (uint32_t)(target - (int64_t)tz * 3600);
}
void UITask::fireClockAlert(const char* label) {
snprintf(_ring_label, sizeof(_ring_label), "%s", label);
_ringing = true;
_ring_until_ms = millis() + CLOCK_RING_MS;
wakeForAlarm();
showAlert(label, CLOCK_RING_MS);
playMelody(CLOCK_ALARM_MELODY);
}
void UITask::evaluateAlarm() {
if (!_node_prefs || !_node_prefs->alarm_on) return;
uint32_t now_ms = millis();
if (now_ms - _alarm_check_ms < 500) return; // ~2 Hz is plenty for a minute alarm
_alarm_check_ms = now_ms;
uint32_t now_wall = rtc_clock.getCurrentTime();
if (now_wall < 1000000000UL) return; // need a real time sync first
if (_alarm_next_fire == 0) _alarm_next_fire = computeAlarmNextFire(now_wall);
if (now_wall < _alarm_next_fire) return;
if (now_wall - _alarm_next_fire < CLOCK_ALARM_CATCHUP_SECS) {
char lbl[20];
snprintf(lbl, sizeof(lbl), "Alarm %02d:%02d", _node_prefs->alarm_hour, _node_prefs->alarm_min);
_node_prefs->alarm_on = 0; // one-shot
bool dirty = true; savePrefsIfDirty(dirty);
_alarm_next_fire = 0;
fireClockAlert(lbl);
} else {
// Clock jumped implausibly far past the target — reschedule rather than
// ringing absurdly late.
_alarm_next_fire = computeAlarmNextFire(now_wall);
}
}
void UITask::tickClockTools() {
uint32_t now_ms = millis();
// Ring maintenance: repeat the melody until dismissed or the window elapses.
if (_ringing) {
if (now_ms >= _ring_until_ms) { stopMelody(); _ringing = false; clearAlert(); }
else if (!isMelodyPlaying()) playMelody(CLOCK_ALARM_MELODY);
}
// Countdown timer (millis — sync-immune).
if (_timer_running && now_ms >= _timer_deadline_ms) {
_timer_running = false;
fireClockAlert("Timer done");
}
// Alarm (wall clock — absolute schedule for sync robustness).
evaluateAlarm();
}
// Ringtone takes a slot argument that onShow() can't carry — pass it after the
// reset (setCurrScreen's onShow runs first, then this layers the slot on top).
void UITask::gotoRingtoneEditor(int slot) {
@@ -1985,6 +2084,14 @@ void UITask::loop() {
}
#endif
// A ringing alarm/timer is dismissed by ANY key, even when locked or on another
// screen — and that key is swallowed so it doesn't also act on the current view.
if (c != 0 && isRinging()) {
dismissRing();
c = 0;
_next_refresh = 0;
}
if (c != 0) {
if (!_locked && curr) {
curr->handleInput(c);
@@ -2022,6 +2129,10 @@ void UITask::loop() {
if (curr) curr->poll();
// Alarm + countdown run regardless of the current screen / display state, so
// they're driven here (not via the current screen's poll()).
tickClockTools();
if (_display != NULL && _display->isOn()) {
if (_locked && millis() > _lock_wake_until) {
_display->turnOff();
@@ -2131,7 +2242,7 @@ void UITask::loop() {
_auto_off = millis() + AUTO_OFF_MILLIS;
}
#endif
if (!_locked && autoOffMillis() > 0 && millis() > _auto_off) {
if (!_locked && autoOffMillis() > 0 && millis() > _auto_off && !isRinging()) {
_display->turnOff();
#ifdef PIN_LED
digitalWrite(PIN_LED, LOW); // turn off status LED with display to save power