feat(sim): two-device messaging + repeater relay over a JS ether

Ports examples/simple_repeater to variants/sim/ (new sim_simple_repeater
native env + build_wasm_repeater.sh) and adds a JS "ether"
(variants/sim/web/mesh.html) that bridges two real companion_radio WASM
instances through a real simple_repeater instance in a strict A<->R<->B
topology (no direct A-B link), proving genuine relay routing rather than
a shortcut.

Also fixes multi-instance issues Phase 2's single-instance design never
surfaced: SimDisplayDriver's canvas context/id caching was keyed on a
single global instead of per-instance, and both wasm builds were missing
_malloc/_free/HEAPU8 runtime exports needed for the ether to poke bytes
into an instance's memory.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Jakub
2026-09-03 09:14:15 +02:00
co-authored by Claude Sonnet 5
parent 8f4c92a217
commit 9cfb58a60b
18 changed files with 1199 additions and 54 deletions
+23
View File
@@ -3294,6 +3294,29 @@ bool MyMesh::advert() {
}
}
#ifdef SIM_PLATFORM
bool MyMesh::advertFlood() {
// Mirrors the CMD_SEND_SELF_ADVERT handler's flood=1 branch above
// (createSelfAdvert() + sendFloodScoped() with the default transport
// scope key) -- real protocol logic, just reached from a test-only entry
// point instead of a parsed serial command frame.
mesh::Packet* pkt;
if (_prefs.advert_loc_policy == ADVERT_LOC_NONE) {
pkt = createSelfAdvert(_prefs.node_name);
} else {
pkt = createSelfAdvert(_prefs.node_name, sensors.node_lat, sensors.node_lon);
}
if (pkt) {
TransportKey default_scope;
memcpy(&default_scope.key, _prefs.default_scope_key, sizeof(default_scope.key));
sendFloodScoped(default_scope, pkt, 0);
return true;
} else {
return false;
}
}
#endif
// To check if there is pending work
bool MyMesh::hasPendingWork() const {
return _mgr->getOutboundTotal() > 0 || dirty_contacts_expiry != 0;