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https://github.com/MarekZegare4/MeshCore-Solo.git
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refactor(ui): shared drawList + header + key-decode helpers
- drawList(): scrollable list skeleton (visible window, keep-sel-in-view, scroll-column reserve, per-row callback, indicator). Migrate Tools, Bot, Nearby, Waypoints list and the three QuickMsg lists onto it; centralises the scroll-clamp/reserve/indicator that each had open-coded (and inconsistently). - drawCenteredHeader(): centred title + separator, replacing the duplicated two-liner across ~10 screens (incl. QuickMsg, which used width()/2 spacing and was missed before); unifies the separator at headerH()-sepH(). - keyIsPrev()/keyIsNext() in UIScreen.h for the LEFT||PREV / RIGHT||NEXT idiom; applied to 6 screens, behaviour-preserving. Cancel/context-menu stay per-screen (they mean different things on different screens). - rotLabel() dedups the 0/90/180/270 array in Settings. - Unify selection-row height to lineStep()-1 (Tools/Bot matched the rest). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -46,8 +46,7 @@ public:
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int start_y = display.listStart();
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int val_x = display.valCol();
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display.drawTextCentered(display.width() / 2, 0, "CLOCK FIELDS");
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display.fillRect(0, display.headerH() - 1, display.width(), display.sepH());
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display.drawCenteredHeader("CLOCK FIELDS");
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static const char* labels[] = { "Field 1", "Field 2", "Field 3" };
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for (int i = 0; i < FIELD_SLOTS; i++) {
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@@ -72,8 +71,8 @@ public:
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}
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if (c == KEY_UP && _sel > 0) { _sel--; return true; }
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if (c == KEY_DOWN && _sel < FIELD_SLOTS - 1){ _sel++; return true; }
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if (c == KEY_LEFT || c == KEY_PREV) { cycle(_sel, -1); return true; }
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if (c == KEY_RIGHT || c == KEY_NEXT) { cycle(_sel, 1); return true; }
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if (keyIsPrev(c)) { cycle(_sel, -1); return true; }
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if (keyIsNext(c)) { cycle(_sel, 1); return true; }
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if (c == KEY_ENTER) { cycle(_sel, 1); return true; }
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return false;
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}
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