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feat(ui-lvgl): hiking trails overlay on the map
Waymarked Trails' transparent hiking layer, kept in /sdcard/maps-trails and blended over the base tile at render time (Map tools > Hiking trails, NVS). An area download fetches each tile's trails after its base tile, so re-running an area on the card adds just the trails; with live tiles on, a shown tile missing its trails has them fetched. Tiles without a trail are stored as 0-byte files (no cluster on FAT). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -241,7 +241,15 @@ Ideas to come back to (2026-09-26):
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Live map tiles: 16 / 64 / 256 MB / 1 GB, default 64 MB; Delete).
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Live tiles saved by earlier builds sit in /sdcard/maps and can't be
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told apart from downloaded ones.
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- [ ] Vector maps and other tile sources (to think through).
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- [x] Hiking trails: Waymarked Trails overlay in /sdcard/maps-trails, drawn
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over the base map (Map tools > Hiking trails); fetched with an area
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download (re-running one adds just the trails) and live; empty tiles
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as 0-byte files.
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- [ ] Area manager: named list of downloaded areas (regenerate, delete),
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a draggable frame to pick an area instead of the visible screen.
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- [ ] A grid (scale) under the map where there are no tiles.
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- [ ] Vector maps: spike first (own compact format from OSM, roads / trails
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/ water / forest, no labels; measure render time).
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User list, second batch (2026-09-26):
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