fix(ui): popup menu uses the shared scroll indicator, not raw ^/v glyphs

PopupMenu drew its own unscaled ^/v text markers instead of the
track+thumb indicator the rest of the UI uses, so it didn't show position/
proportion and looked inconsistent on e-ink. drawScrollIndicator(Px) assumed
a full-width list (anchored to d.width()), which doesn't hold for a centred,
narrower popup box — added a right_x-aware overload so it can anchor to the
box's own edge instead.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Jakub
2026-06-18 18:00:06 +02:00
co-authored by Claude Sonnet 4.6
parent 1bf90ed2fb
commit b85522b2c2
2 changed files with 29 additions and 17 deletions
+9 -15
View File
@@ -1,6 +1,7 @@
#pragma once
#include <helpers/ui/DisplayDriver.h>
#include <Arduino.h>
#include "icons.h" // scalable scroll indicator (track + thumb), matches the rest of the UI
// Generic scrollable popup menu overlay.
// Caller owns item string lifetimes — addItem() stores const char* pointers.
@@ -63,7 +64,10 @@ struct PopupMenu {
if (_scroll < 0) _scroll = 0;
bool can_scroll = (_count > vis);
int arrow_w = can_scroll ? (cw + 2) : 0; // right gutter for ^/v markers
// Right gutter for the scroll indicator column, plus a couple px of
// clearance from the box border (full-screen lists sit flush against the
// screen edge instead, so they don't need this extra margin).
int arrow_w = can_scroll ? (scrollIndicatorColWidth(display) + 2) : 0;
// Box width: widest of the title / all items, plus padding and the arrow
// gutter; clamped to the screen with a sane minimum.
@@ -111,20 +115,10 @@ struct PopupMenu {
display.setColor(DisplayDriver::LIGHT);
}
// Scroll markers in the reserved gutter, drawn on top of their row and
// inverted on the selection bar so they stay visible.
if (can_scroll) {
int ax = bx + bw - arrow_w;
if (_scroll > 0) {
display.setColor(_scroll == _sel ? DisplayDriver::DARK : DisplayDriver::LIGHT);
display.setCursor(ax, list_y + 1); display.print("^");
}
if (_scroll + vis < _count) {
int last = _scroll + vis - 1;
display.setColor(last == _sel ? DisplayDriver::DARK : DisplayDriver::LIGHT);
display.setCursor(ax, list_y + (vis - 1) * item_h + 1); display.print("v");
}
}
// Same proportional track + thumb indicator the rest of the UI uses,
// anchored to the box's own right edge (a couple px clear of the border)
// instead of the screen edge since this box floats centred on screen.
drawScrollIndicator(display, bx + bw - 2, list_y, vis * item_h, _count, vis, _scroll);
display.setColor(DisplayDriver::LIGHT);
return 50;
}