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https://github.com/MarekZegare4/MeshCore-Solo.git
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polish(nav): tidy parseLatLon precision + ping-menu edge cases
- geo::parseLatLon now rounds lat/lon in double (matching the Add-by-coords form) instead of through a float cast that lost ~1 m near 1e8. - NearbyScreen: preserve the ping menu's selected row across a rebuild instead of snapping back to "Send" when a result line arrives. - NearbyScreen: guard the ping-menu input path so a vanished contact (selectedStoredPubKey == false) closes the popup rather than acting on an uninitialised pub-key buffer. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -182,11 +182,13 @@ class NearbyScreen : public UIScreen {
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}
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void rebuildPingMenu() {
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int keep = _ping_menu._sel; // preserve selection across a rebuild
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_ping_menu.begin("Ping", 4);
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_ping_menu.addItem("Send");
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if (_ping_time_str[0]) _ping_menu.addItem(_ping_time_str);
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if (_ping_snr_out_str[0]) _ping_menu.addItem(_ping_snr_out_str);
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if (_ping_snr_back_str[0]) _ping_menu.addItem(_ping_snr_back_str);
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if (keep > 0 && keep < _ping_menu._count) _ping_menu._sel = keep;
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}
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void openPingMenu() { rebuildPingMenu(); }
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@@ -684,8 +686,9 @@ public:
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// Ping popup (opened from Options) consumes input while active.
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if (_ping_menu.active) {
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uint8_t pk[PUB_KEY_SIZE]; selectedStoredPubKey(pk);
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handlePingMenuInput(c, pk);
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uint8_t pk[PUB_KEY_SIZE];
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if (selectedStoredPubKey(pk)) handlePingMenuInput(c, pk); // guard: never send to a stale/garbage key
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else closePingMenu();
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return true;
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}
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