perf(l2): long lists build only the rows on screen

New message, Nodes (and its Scan popup), Admin and Messages show their
items through one virtual list: a screenful of rows, handed to the next
item as one scrolls out, the scroll extent from the items' heights. 256
contacts: 522 objects and ~950 ms of filling in (frames up to 96 ms)
before, 19 objects at once now; a scrolled frame 28.5 -> 11.7 ms. Nodes
257 -> 49 objects. A new message rewrites Messages' rows in place
(46 -> 20 ms) instead of building the screen again; it's rebuilt only
when "Read all" comes or goes. A held row keeps what it shows until let
go. Perf tools: -D PERF_LISTS, -D PERF_LIST_MUL.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Jakub
2026-10-01 20:56:14 +02:00
co-authored by Claude Opus 5.5
parent 71e3dd8a8b
commit c8e1f4a604
7 changed files with 531 additions and 158 deletions
+3 -4
View File
@@ -314,14 +314,16 @@ private:
bool homeMapFit();
#ifdef UI_PERF_TEST
void perfMap(bool reset = false);
void perfNearbyAgain() { _nearby_sig = 0; refreshNearbyList(); }
#endif
void homeMapLayout();
void homeMapLoop();
void refreshHome();
void homeSwipePoll();
void buildChats();
void refreshChats();
void fillChats();
void buildContacts();
void contactRow(int i);
void fill(void (UITask::*fn)(int), int from, int to);
void then(void (UITask::*fn)(int), int arg);
void fillStart(int n, int first, void (UITask::*row)(int));
@@ -341,7 +343,6 @@ private:
void buildKeyboardPage(lv_obj_t* body);
void buildAboutPage(lv_obj_t* body);
void buildAdminPick();
void adminPickRow(int i);
void buildOta();
void refreshOta();
void otaTick();
@@ -350,8 +351,6 @@ private:
bool wifiInUse() const; // a map download or an update holds the WiFi
void buildNearby();
void refreshNearbyList();
void nearbyRow(int i);
void nearbyRowSet(lv_obj_t* row, int i);
uint32_t nearbySignature() const;
void showScanPopup();
void refreshScanPopup();